Plan Proposals
Proposal:
Fixing What's Broken-- 1 die to
Project RESET.
-- 1 die to
Mining Bay Enhancements-- 1 die to
Cheap Emergency Combat Armor (CECA)-- 1 die to
'Kestrel' Point Defense Network Rework
Proposal:
Industry Going Places-- 1 die to
Project RESET-- 1 die to
Mining Bay Enhancements-- 1 die to
Cheap Emergency Combat Armor (CECA)-- 1 die to
Improved Excavation Unit & Resource Identification Sensors (iEXURIS)
Proposal:
Ambitious & Loving It-- 1 die to
Mining Bay Enhancements-- 1 die to
Project RESET-- 2 dice to
SCARAN I
All plans call for scrapping the rooms for skeleton space.
Plan Proposals
Fixing What's Broken (0):
Industry Going Places (1): Thanik
Ambitious & Loving It (0):
My rationale is that the Kestrel is a low-priority system right now, in comparison to fixing the reactor, armor and resource acquisition, and can be invested in next turn if we decide we want to finish the Kestrel
now, instead of wait - which I'd really advise, as I don't think it would be worth it for Jump 3. I doubt we can get a point-defense system capable of taking down railgun / coilgun shots by then, and missiles are expensive and most likely time consuming to build, so we have no reason to believe they went for that over other options. Better to fix any issues that crop up, or get the resource advantage early on, than invest in a system we don't even know if we need functional urgently yet.
Long term, we want the Kestrel and we want it good, but I think other things have a bigger priority right now.