But you know, there is something to say for being able to designate hunting targets species by species. I still don't know what to do with these chinchilla corpses.
I dunno, drawbridge catapult?
In seriousness that would be nice. Probably just place it under the Orders tab.
Hunters Target: Dangerous Game - The local hunters will seek out predators on the map and attempt to eradicate them, as well as things like hippos, elephants, and giant animals in general. Ignores all other animals. With the economy, this would also likely result in higher pay per successful hunting job done - equivalent to placing a bounty on the animal(s) essentially, due to the inherent danger of trying to hunt bears and elephants.
Hunters Target: Prey - Non-predatory animals such as hares, mountain goats, elk, things of that nature. Hunters will ignore dangerous game unless attacked or they see fellow citizens being attacked.
Hunters Target: Processable game - Anything large enough to produce at least one meat, ignoring things like ravens and chinchillas.
Hunters Target: All animals - Likely the default state, hunters will seek out anything.
Hunters: Ignore fliers - Exactly what it says on the tin. Hunters will not attempt to hunt things capable of flight.
Hunters: Stand Down - Orders the local hunters to stop hunting altogether, either because you don't need them to hunt at the moment or to keep them from skulking out into danger. Useful if you're trying to capture breeding stock of some animal as well.
Additional thing might be to have world-gen hunters be those with a higher-than-normal disdain for nature, and give those with such a dislike a happy thought whenever they complete a hunting job, similar to those with a cultural or just general dislike of nature are
satisfied by felling trees. Also it'd be nice for everything to at least produce a skull when brought to the butchery by a hunter, so we don't end up with mounds of ravens and chinchillas cluttering up the place.