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Author Topic: Idea: Persistent fantasy MMO thing.  (Read 2575 times)

KittyTac

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Re: Idea: Persistent fantasy MMO thing.
« Reply #15 on: May 27, 2018, 02:41:11 am »

A good read https://gameanalytics.com/blog/understanding-your-audience-bartle-player-taxonomy.html which is a take of the original Players Who Suit MUDs
Sounds interesting. Either way, are intentionally bad or even ASCII graphics enough to repel 10 year olds?
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Yoink

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Re: Idea: Persistent fantasy MMO thing.
« Reply #16 on: May 27, 2018, 04:14:39 am »

I don't know about the ages involved, but heck, even MUDs have griefers.
The best MUDs are the ones that are roleplay-enforced, though.   
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KittyTac

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Re: Idea: Persistent fantasy MMO thing.
« Reply #17 on: May 27, 2018, 04:18:43 am »

I don't know about the ages involved, but heck, even MUDs have griefers.
The best MUDs are the ones that are roleplay-enforced, though.   
They have less of them, probably. So ASCII graphics are enough to repel filth somewhat.
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peasant cretin

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Re: Idea: Persistent fantasy MMO thing.
« Reply #18 on: May 27, 2018, 12:58:58 pm »

The problem isn't 10 yr old bottom-end griefers or the more inventive and effective adolescent-to-adult griefers.

It's the basic split between creator intent and how the audience chooses to interact with the product.

This is the case with all creation (film/fiction/painting/MUDs/etc) and can never be controlled.

People come to things for different reasons, and with games, what brought them there can often not be "in the spirit of the game" or "as the designer intended". This may or may not be griefy. It may just strangely be at odds with designer intent.
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KittyTac

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Re: Idea: Persistent fantasy MMO thing.
« Reply #19 on: May 27, 2018, 08:31:05 pm »

The problem isn't 10 yr old bottom-end griefers or the more inventive and effective adolescent-to-adult griefers.

It's the basic split between creator intent and how the audience chooses to interact with the product.

This is the case with all creation (film/fiction/painting/MUDs/etc) and can never be controlled.

People come to things for different reasons, and with games, what brought them there can often not be "in the spirit of the game" or "as the designer intended". This may or may not be griefy. It may just strangely be at odds with designer intent.
You know, ditch that "admin punishment" thing. I will let players do whatever, as long as it is not extremely disruptive.
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