I have managed to get the Midas dragon working now, and have posted the raws for anyone else who enjoys the irony of a megabeast that increases the value of your fort while laying it to waste.
Creature raws:
[CREATURE:DRAGON_MIDAS]
[DESCRIPTION:A gigantic reptilian made of diamond and gold. It turns everything it touches into gold. These monsters can live for thousands of years.]
[NAME:midas dragon:dragons:draconic]
[CASTE_NAME:midas dragon:midas dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MIDAS_TOUCH]
[CDI:ADV_NAME:Midas touch]
[CDI:TARGET:A:TOUCHABLE]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:GREETING]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:1]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[CHILD:1]
[LARGE_PREDATOR]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:METAL]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[TISSUE:GOLD_SCALE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
[REMOVE_MATERIAL:FAT]
[REMOVE_MATERIAL:MUSCLE]
[REMOVE_MATERIAL:BONE]
[TISSUE:GOLD_FAT]
[TISSUE_NAME:golden fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE:GOLD_MUSCLE]
[TISSUE_NAME:golden muscles:golden muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:BONE]
[TISSUE_NAME:diamond bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE:TOOTH]
[TISSUE_NAME:tooth:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[TISSUE:GOLD_SCALE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
[REMOVE_TISSUE:FAT]
[REMOVE_TISSUE:MUSCLE]
[REMOVE_TISSUE:BONE]
[TISSUE:GOLD_FAT]
[TISSUE_NAME:golden fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE:GOLD_MUSCLE]
[TISSUE_NAME:golden muscles:golden muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:BONE]
[TISSUE_NAME:golden bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[TISSUE:TOOTH]
[TISSUE_NAME:tooth:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:GOLD_SCALE:GOLD_FAT:GOLD_MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[TISSUE:DIAMOND_CLAW]
[TISSUE_NAME:claw:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:TOE:DIAMOND_CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:DIAMOND_CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:INORGANIC:GOLD]
[EGG_SIZE:12100]
[CLUTCH_SIZE:3:12]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
[SYNDROME]
[SYN_NAME:midas touch]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS:ALL]
[CE_CAN_DO_INTERACTION:PROB:100]
[CDI:INTERACTION:MIDAS_TOUCH]
[CDI:TARGET:A:TOUCHABLE]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:FREE_ACTION]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:GREETING]
[CDI:WAIT_PERIOD:1]
[CREATURE:DRAGON_MIDAS_VICTIM]
[DESCRIPTION:A statue of solid gold.]
[NAME:golden statue:golden statue:golden statue]
[CASTE_NAME:golden statue:golden statue:golden statue]
[CREATURE_TILE:'S'][COLOR:6:0:0]
[NOT_BUTCHERABLE]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:BRAIN:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[BODY_SIZE:0:0:30]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:GOLD]
[ITEMCORPSE_QUALITY:5]
[CASTE:MALE]
[MALE]
[SELECT_MATERIAL:BRAIN]
[MELTING_POINT:1]
[BOILING_POINT:2]
Interaction raws:
[INTERACTION:MIDAS_TOUCH]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:midas touch]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS:ALL]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS_VICTIM:ALL]
[CE_BODY_TRANSFORMATION:PROB:100]
[CE:CREATURE:DRAGON_MIDAS_VICTIM:MALE]
And updated raws for DIAMOND_CLEAR (optional, will need to replace existing DIAMOND_CLEAR)
[INORGANIC:DIAMOND_CLEAR]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[IMPACT_YIELD:210000000]
[IMPACT_FRACTURE:420000000]
[IMPACT_STRAIN_AT_YIELD:222]
[COMPRESSIVE_YIELD:210000000]
[COMPRESSIVE_FRACTURE:420000000]
[COMPRESSIVE_STRAIN_AT_YIELD:400] bulk modulus 530 GPa
[TENSILE_YIELD:60000000]
[TENSILE_FRACTURE:120000000]
[TENSILE_STRAIN_AT_YIELD:550] youngs modulus 1050 GPa
[TORSION_YIELD:60000000]
[TORSION_FRACTURE:120000000]
[TORSION_STRAIN_AT_YIELD:200]
[SHEAR_YIELD:60000000]
[SHEAR_FRACTURE:120000000]
[SHEAR_STRAIN_AT_YIELD:200]
[BENDING_YIELD:60000000]
[BENDING_FRACTURE:120000000]
[BENDING_STRAIN_AT_YIELD:200]
[MAX_EDGE:20000]
[TILE:172][IS_GEM:clear diamond:STP:OVERWRITE_SOLID][DISPLAY_COLOR:7:7:1][MATERIAL_VALUE:60]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[ENVIRONMENT_SPEC:DIAMOND_FY:CLUSTER_ONE:1]
[SOLID_DENSITY:3520]
[STATE_COLOR:ALL_SOLID:CLEAR]
Warlord255 and IndigoFenix, thank you for your assistance.
As a token of my appreciation, I present you with this methane-emitting self-immolating coal-snake. It's a silly thing, but plenty of !!FUN!!
[CREATURE:COAL_SNAKE]
[DESCRIPTION:A huge snake of coal that emits methane from its stony scales. These creatures are known to combust without warning.]
[NAME:coal snake:coal snakes:coal snake]
[CASTE_NAME:coal snake:coal snakes:coal snake]
[CHILD:50][GENERAL_CHILD_NAME:coal snake:coal snakes:coal snake]
[CREATURE_TILE:'C'][COLOR:7:0:0]
[PETVALUE:250]
[PET_EXOTIC]
[MOUNT_EXOTIC]
[NO_DRINK][NO_EAT][NO_SLEEP][NOBREATHE][NOFEAR][NOPAIN]
[AMPHIBIOUS]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:4]
[LARGE_ROAMING][DIFFICULTY:2]
[POPULATION_NUMBER:10:20]
[GRASSTRAMPLE:20]
[PREFSTRING:volatility]
[BUILDINGDESTROYER:1]
[NOBONES]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Self immolate]
[CDI:MATERIAL:INORGANIC:BASALT:UNDIRECTED_VAPOR]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:1]
[CDI:WAIT_PERIOD:200000]
[CDI:FREE_ACTION]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Emit methane]
[CDI:MATERIAL:INORGANIC:METHANE:UNDIRECTED_GAS]
[CDI:WAIT_PERIOD:20]
[CDI:FREE_ACTION]
[BODY:BASIC_1PARTBODY:BASIC_HEAD:TAIL:2EYES:NOSE:MOUTH:FORKED_TONGUE:GENERIC_TEETH_WITH_FANGS]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:ALL]
[TISSUE:CRUST]
[TISSUE_NAME:crust:NP]
[TISSUE_MATERIAL:INORGANIC:COAL_BITUMINOUS]
[TISSUE_MAT_STATE:SOLID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:ALL]
[TISSUE:CRUST]
[TISSUE_NAME:crust:NP]
[TISSUE_MATERIAL:INORGANIC:COAL_BITUMINOUS]
[TISSUE_MAT_STATE:SOLID]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:CRUST]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[HAS_NERVES]
[BODY_SIZE:0:0:500]
[BODY_SIZE:10:0:5000000]
[BODY_SIZE:1000:0:60000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:60000:1000000]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ALL_ACTIVE]
[HOMEOTHERM:10050]
[LOW_LIGHT_VISION:10000]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900] 1 kph
[SWIMS_INNATE]
[CANNOT_JUMP]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:80]
[CLUTCH_SIZE:20:60]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:2]
Methane raws here (properties not accurate):
[INORGANIC:METHANE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:SOLID:solid methane][DISPLAY_COLOR:0:7:1][TILE:136]
[STATE_NAME_ADJ:LIQUID:liquid methane][DISPLAY_COLOR:0:7:1][TILE:136]
[STATE_NAME_ADJ:GAS:methane][DISPLAY_COLOR:0:7:1][TILE:136]
[ITEM_SYMBOL:34]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:9000]
[BOILING_POINT:10000]
[SOLID_DENSITY:1346]
Original post below
________________________________________
I'm working in creating a "Midas Dragon" megabeast that turns everything it touches into gold. The raws so far are below:
[CREATURE:DRAGON_MIDAS]
[DESCRIPTION:A gigantic reptilian made of diamond and gold. It turns everything it touches into gold. These monsters can live for thousands of years.]
[NAME:midas dragon:dragons:draconic]
[CASTE_NAME:midas dragon:midas dragons:draconic]
[CREATURE_TILE:'D'][COLOR:2:0:0]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[BIOME:ANY_LAND]
[FREQUENCY:5]
[CAN_DO_INTERACTION:MIDAS_TOUCH]
[CDI:ADV_NAME:Midas touch]
[CDI:TARGET:A:TOUCHABLE]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:GREETING]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:1]
[FIREIMMUNE_SUPER]
[FANCIFUL]
[CHILD:1]
[LARGE_PREDATOR]
[MEGABEAST][DIFFICULTY:10]
[ATTACK_TRIGGER:80:10000:100000]
[SPHERE:METAL]
[SPHERE:WEALTH]
[CURIOUSBEAST_ITEM]
[NOFEAR][NOEXERT]
[BUILDINGDESTROYER:2]
[GRASSTRAMPLE:50]
[BONECARN]
[PREFSTRING:terrible majesty]
[BODY:QUADRUPED_NECK:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ_REG:4TOES_RQ_REG:MOUTH:TONGUE:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:PARCHMENT]
[REMOVE_MATERIAL:HAIR]
[TISSUE:GOLD_SCALE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
[REMOVE_MATERIAL:FAT]
[REMOVE_MATERIAL:MUSCLE]
[REMOVE_MATERIAL:BONE]
[REMOVE_MATERIAL:TOOTH]
[TISSUE:GOLD_FAT]
[TISSUE_NAME:golden fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE:GOLD_MUSCLE]
[TISSUE_NAME:golden muscles:golden muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:DIAMOND_BONE]
[TISSUE_NAME:diamond bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[TISSUE:GOLD_SCALE]
[TISSUE_NAME:scale:STP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[SCARS]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:SCALES]
[REMOVE_TISSUE:FAT]
[REMOVE_TISSUE:MUSCLE]
[REMOVE_TISSUE:BONE]
[REMOVE_TISSUE:TOOTH]
[TISSUE:GOLD_FAT]
[TISSUE_NAME:golden fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]
[TISSUE:GOLD_MUSCLE]
[TISSUE_NAME:golden muscles:golden muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:DIAMOND_BONE]
[TISSUE_NAME:golden bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:GOLD_SCALE:GOLD_FAT:GOLD_MUSCLE:DIAMOND_BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[TISSUE:DIAMOND_CLAW]
[TISSUE_NAME:claw:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_CLEAR]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:TOE:DIAMOND_CLAW:FRONT]
[BODY_DETAIL_PLAN:LEATHERY_EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:6000]
[BODY_SIZE:1000:0:25000000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:DIAMOND_TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:CLAW:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:DIAMOND_CLAW]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ALL_ACTIVE]
[MENT_ATT_RANGE:WILLPOWER:3000:3500:3750:4000:4250:4500:5000]
[LAIR:SIMPLE_BURROW:100]
[HABIT_NUM:TEST_ALL]
[HABIT:COLLECT_WEALTH:100]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:730:561:351:1900:2900] 25 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SWIMS_INNATE]
[HOMEOTHERM:10040]
[CASTE:FEMALE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:INORGANIC:GOLD]
[EGG_SIZE:12100]
[CLUTCH_SIZE:3:12]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
Need to make sure blood and pus aren't solid at regular temperatures.
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
[SYNDROME]
[SYN_NAME:midas touch]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[SYN_INGESTED]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS:ALL]
[CE_CAN_DO_INTERACTION:PROB:100]
[CDI:INTERACTION:MIDAS_TOUCH]
[CDI:TARGET:A:TOUCHABLE]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:FREE_ACTION]
[CDI:USAGE_HINT:ATTACK]
[CDI:USAGE_HINT:GREETING]
[CDI:WAIT_PERIOD:1]
[CREATURE:DRAGON_MIDAS_VICTIM]
[DESCRIPTION:A statue of solid gold.]
[NAME:golden statue:golden statue:golden statue]
[CASTE_NAME:golden statue:golden statue:golden statue]
[CREATURE_TILE:'S'][COLOR:6:0:0]
[NOT_BUTCHERABLE]
[NOBONES]
[ODOR_LEVEL:0] no smell
[SMELL_TRIGGER:10000] cannot smell
[CAN_DO_INTERACTION:HARI_KIRI]
[CDI:ADV_NAME:Midas touch]
[CDI:TARGET:A:SELF_ONLY]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:FREE_ACTION]
[CDI:WAIT_PERIOD:1]
[BODY:HUMANOID_NECK:2EYES:2EARS:NOSE]
[TISSUE:GOLD]
[TISSUE_NAME:gold:gold]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:GOLD]
[HAS_NERVES]
[CREATURE_CLASS:GENERAL_POISON]
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:GOLD]
[ITEMCORPSE_QUALITY:5]
[CASTE:MALE]
[MALE]
[SELECT_MATERIAL:ALL]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:1]
[IGNITE_POINT:NONE]
Need to make sure blood and pus aren't solid at regular temperatures.
This requires the following interactions to work:
[INTERACTION:MIDAS_TOUCH]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:midas touch]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS:ALL]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS_VICTIM:ALL]
[CE_BODY_TRANSFORMATION:PROB:100]
[CE:CREATURE:DRAGON_MIDAS_VICTIM:MALE]
[INTERACTION:HARI_KIRI]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:creatures]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:midas touch]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DRAGON_MIDAS:ALL]
[CE_NECROSIS:SEV:2000:PROB:100]
[CE:CREATURE:DRAGON_MIDAS_VICTIM:MALE]
For best results, you should replace the raws for DIAMOND_CLEAR with this:
[INORGANIC:DIAMOND_CLEAR]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[IMPACT_YIELD:210000000]
[IMPACT_FRACTURE:420000000]
[IMPACT_STRAIN_AT_YIELD:222]
[COMPRESSIVE_YIELD:210000000]
[COMPRESSIVE_FRACTURE:420000000]
[COMPRESSIVE_STRAIN_AT_YIELD:400] bulk modulus 530 GPa
[TENSILE_YIELD:60000000]
[TENSILE_FRACTURE:120000000]
[TENSILE_STRAIN_AT_YIELD:550] youngs modulus 1050 GPa
[TORSION_YIELD:60000000]
[TORSION_FRACTURE:120000000]
[TORSION_STRAIN_AT_YIELD:200]
[SHEAR_YIELD:60000000]
[SHEAR_FRACTURE:120000000]
[SHEAR_STRAIN_AT_YIELD:200]
[BENDING_YIELD:60000000]
[BENDING_FRACTURE:120000000]
[BENDING_STRAIN_AT_YIELD:200]
[MAX_EDGE:20000]
[TILE:172][IS_GEM:clear diamond:STP:OVERWRITE_SOLID][DISPLAY_COLOR:7:7:1][MATERIAL_VALUE:60]
[SPEC_HEAT:409]
[IGNITE_POINT:11440]
[MELTING_POINT:NONE]
[BOILING_POINT:16708]
[ENVIRONMENT_SPEC:DIAMOND_FY:CLUSTER_ONE:1]
[SOLID_DENSITY:3520]
[STATE_COLOR:ALL_SOLID:CLEAR]
I've found it mostly works. The dragon transforms enemies into gold statues by first transforming the target into a DRAGON_MIDAS_VICTIM, which is a special creature that drops a masterwork gold statue when it dies.
There are a few issues I am still struggling with, however:
1. I would like DRAGON_MIDAS_VICTIM to die almost instantly after being transformed. I have given it a special HARI_KIRI interaction that is supposed to induce an instant-death necrosis syndrome on itself, but this isn't working. Is there a better way to create creatures that kill themselves?
2. I would also like the dragon's blood to transmit the midas curse to anyone that comes in contact with it by giving them the MIDAS_TOUCH interaction. I haven't had any luck transmitting it in the arena. How does one create syndrome spreading blood, and can the syndrome spread simply by walking over a bloodied tile?
3. I would like the dragon to use the MIDAS_TOUCH interaction on friendly creatures as well, but it doesn't. I added [CDI:USAGE_HINT:GREETING], but this didn't work. Does the dragon need a tag in order to "greet" friendlies, or is there another reason this could be failing?
4. Finally, I would like to give the dragon DIAMOND_CLEAR teeth. How does one do that? I had a look at body plans, but am not really sure how they work or how I could substitute something like that. I managed to change scales, fat and muscle to gold, and claws to diamond, but teeth look more complicated.
Sorry, there are a lot of questions there, but this is my first attempt to mod a creature and I have been stuck on these aspects of the implementation. The dragon is already plenty of "Fun" as is.