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Author Topic: Community Worlds? Old Worlds?  (Read 1000 times)

Run Comrades

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Community Worlds? Old Worlds?
« on: January 24, 2008, 09:59:00 am »

Just wondering if anyone has been playing one world with a bunch of fortresses.  I'm not positive, but it seems like people do a lot of starting fresh on new worlds.

I think an older world would be cool for adventure mode.  I tried finding some thread where someone had one, but to no avail.

It would be cool if some people would start a project to keep playing just one world, a community world, maybe?  With everyone's experiences in different environs, it would be pretty cool.

Hopefully this has been (and is being) done. I searched around but couldn't find anything, if anyone's got a link, that'd be neat.

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Red Jackard

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Re: Community Worlds? Old Worlds?
« Reply #1 on: January 24, 2008, 10:57:00 am »

I've thought about doing it, but waiting for the new update.
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Necro

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Re: Community Worlds? Old Worlds?
« Reply #2 on: January 24, 2008, 11:05:00 am »

If a community world is formed, I'd like to participate. I was going to make a world to share with others once, but didn't get far.
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Keizo

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Re: Community Worlds? Old Worlds?
« Reply #3 on: January 24, 2008, 11:25:00 am »

I too am interested. Every attempt at starting a community world I've seen so far on these forums has died off. I think the plethora of new versions is a strong discouraging factor here, and I agree on that..
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Red Jackard

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Re: Community Worlds? Old Worlds?
« Reply #4 on: January 24, 2008, 11:42:00 am »

quote:
Originally posted by Keizo:
<STRONG>I too am interested. Every attempt at starting a community world I've seen so far on these forums has died off. I think the plethora of new versions is a strong discouraging factor here, and I agree on that..</STRONG>

Yes, that was the reason I didn't try beforehand. 33g would have been a good opportunity, but I got involved with the bridge contest...
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Run Comrades

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Re: Community Worlds? Old Worlds?
« Reply #5 on: January 24, 2008, 12:16:00 pm »

I definitely would want to put a few fortresses on a world too.  But I suppose it wouldn't be feasible until a really consistent release.

I'm not sure how an idea like that would be best implemented.  Just one specific world that gets passed around in some sort of agreed time frame?  

Or so that more people can be involved at once, make several worlds and pass them around to make several different adventure mode worlds at once?

Is something like this possible now, or are releases frequently not backward compatible?

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Red Jackard

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Re: Community Worlds? Old Worlds?
« Reply #6 on: January 24, 2008, 12:38:00 pm »

quote:
Originally posted by Run Comrades:
<STRONG>I'm not sure how an idea like that would be best implemented.  Just one specific world that gets passed around in some sort of agreed time frame?</STRONG>
http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001092

It's possible now, but we'd miss out on all the lineages and religions.

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Keizo

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Re: Community Worlds? Old Worlds?
« Reply #7 on: January 24, 2008, 01:39:00 pm »

quote:
Originally posted by Red Jackard:
<STRONG> http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=11&t=001092

It's possible now, but we'd miss out on all the lineages and religions.</STRONG>


Yeah.. the next release really has my interest. I've been watching the dev pages like a hawk hoping for a new version...especially for armies..

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Brown Moses

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Re: Community Worlds? Old Worlds?
« Reply #8 on: January 25, 2008, 07:14:00 am »

Is it actually possible to merge several fortress without messing up the rest of the game world?  The histories will just merge rather then overwriting each other I assume?
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Run Comrades

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Re: Community Worlds? Old Worlds?
« Reply #9 on: January 25, 2008, 07:44:00 am »

I'm pretty sure you CAN NOT do that.  It would sure make a bloodline/community world a lot easier to do though.  Unfortunately, I think we'd have to either do it one world at a time, or a bunch at once (that are all separate).

I'd really like to start one, but my comp is too slow in generation to do the setting up.  So I'll wait til the new version comes out and hopefully some peeps will start one that I can join.

I'm not sure how the history writing goes, or how much detail it goes into, but it occurred to me that, while some people in a bloodline world would want to create some really cool extravagant forts (myself included), there would also be a need for quickly created forts that would be planned for failure.  That way the total number of forts in a world could be beefed up quickly, and there would be cool histories for them, like a magma flood (planned) or water flood (planned) or captured gobbies released in a fort with a bunch of weaklings with no weapons (planned).

Fun stuff!

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Brown Moses

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Re: Community Worlds? Old Worlds?
« Reply #10 on: January 25, 2008, 08:00:00 am »

Once I get home tonight I'll run a few quick fortresses in seperate saves then try to copy the save files for the abandoned fortress into one folder and see what happens.
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