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Author Topic: Make Foreign Weapons/Armor/Whatever Native?  (Read 2646 times)

Spectre9000

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Make Foreign Weapons/Armor/Whatever Native?
« on: February 19, 2018, 11:01:32 am »

How would I make these things native now in 44.05? Also, does the bug still exist where Dwarves don't accurately determine what weapons they can hold in one/two hands?
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Warlord255

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Re: Make Foreign Weapons/Armor/Whatever Native?
« Reply #1 on: February 19, 2018, 03:49:24 pm »

Weapons are only "native" if they're listed in the parent civilization in entity_default (or your own file with [OBJECT:ENTITY] as a header.) Example:
[ENTITY:MOUNTAIN]
   [SITE_CONTROLLABLE]
   [ALL_MAIN_POPS_CONTROLLABLE]
   [CREATURE:DWARF]
   [TRANSLATION:DWARF]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
etc...

This "native" status only affects your ability to forge those weapons and for your civ's caravans to offer them in trade. Dwarves can use any weapon that is small enough for them to wield, but in vanilla DF all non-native weapons are too big.

Soldier types (axedwarf, etc.) are in turn determined by what skill your dwarves level up the most. The fort mode interface is hard-coded to track the native weapon masteries (axe, spear, sword, hammer, mace, marksdwarf, wrestle) and while it does not list or care for miscellaneous foreign masteries (throw, lash, dagger, blowgun, etc.) you can manually assign these weapons to your dwarves if they are the right size. Blowguns, for example, are small enough for Dwarves to wield - though since they lack the ability to craft blowdarts, they're useless.
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Shonai_Dweller

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Re: Make Foreign Weapons/Armor/Whatever Native?
« Reply #2 on: February 19, 2018, 04:37:38 pm »

Quote
Dwarves can use any weapon that is small enough for them to wield, but in vanilla DF all non-native weapons are too big.
Scimitar isn't too big. My militia captain is happily wielding his.
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Warlord255

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Re: Make Foreign Weapons/Armor/Whatever Native?
« Reply #3 on: February 19, 2018, 08:35:07 pm »

Quote
Dwarves can use any weapon that is small enough for them to wield, but in vanilla DF all non-native weapons are too big.
Scimitar isn't too big. My militia captain is happily wielding his.

Most foreign weapons, then.

Specifically, each weapon has a [MINIMUM_SIZE] and a [TWO_HANDED] value. Any creature whose size fits between those values can wield the weapon in two hands; any creature larger than the [TWO_HANDED] value can wield it with one hand.
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vjmdhzgr

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Re: Make Foreign Weapons/Armor/Whatever Native?
« Reply #4 on: February 19, 2018, 11:04:09 pm »

Quote
Dwarves can use any weapon that is small enough for them to wield, but in vanilla DF all non-native weapons are too big.
Scimitar isn't too big. My militia captain is happily wielding his.

Most foreign weapons, then.

Specifically, each weapon has a [MINIMUM_SIZE] and a [TWO_HANDED] value. Any creature whose size fits between those values can wield the weapon in two hands; any creature larger than the [TWO_HANDED] value can wield it with one hand.
Foreign weapons dwarves can use: bows, blowguns, whips, long swords, daggers, scourges, flails, morningstars, and scimitars.

Theoretically some slightly larger than average dwarves should be able to use a pike, halberd, two-handed sword, maul, or great axe, but last I remember there was a bug where they couldn't use them if their bas size was lower. I kind of remember hearing that it got fixed though, but I'm not sure. If it was fixed then that means dwarves are capable of using literally every single weapon in the game files.
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bloop_bleep

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Re: Make Foreign Weapons/Armor/Whatever Native?
« Reply #5 on: March 05, 2018, 12:24:24 pm »

Seems like no one has actually answered the question....

In order to give dwarven civilizations access to a weapon, you add the [WEAPON] token to the [ENTITY:MOUNTAIN] entry in entity_default.txt.

For example, the first weapon entry is:
[WEAPON:ITEM_WEAPON_AXE_BATTLE]
If you want to add scimitars, add the following:
[WEAPON:ITEM_WEAPON_SCIMITAR]
You can do the same for any weapon you want to add. (Just keep in mind the tokens for long sword and large dagger are ITEM_WEAPON_SWORD_LONG and ITEM_WEAPON_DAGGER_LARGE, respectively, since adjectives come after nouns as a DF naming convention.)
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