New Version Beta1F available now!
https://rpgmaker.net/games/10356/Closer than ever to completing the game, this version of Norm comes with more features than you can shake a severed limb at...
BETA1F:
* Fixed Doctor storyline rewind bug. Also will not charge you 500 dollars for your first visit to the Doctor, as long as you don't leave the hospital beforehand.
* Deli special now only heals HP for entire party. Poisoning now affects entire party if it occurs.
BETA1E:
* Detain/Bribe not working right for Police or Investigator units. Fixed.
* Body Parts now add 250HP when used.
* Two new hidden Classes: Sorceror and Saint. Both use no weapons, and have access to Magic and Special skills.
* Added Boxed Mac and Cheese as an item. Requires Milk to turn it into Cooked Mac and Cheese. Cooked Mac and Cheese heals all allies 100%.
* Added a second "Notoriety" window that appears after Kill Affinity, likening the player's kill count to that of real international serial killers.
* Added Amputations and Crippling - new semi-permanent status effects.
* Added Life and Limb Clinic as a new location - appears when an amputation/crippling occurs.
* Urgent Care Center and Plasma Center location changed slightly on the Main map.
* Added Prosthetics as Accessories. Can be purchased at the Life and Limb Clinic. Equipping them once removes the appropriate crippling statuses.
* Fixed Infinite Derringers bug.
* Minor dialogue changes and bugfixes throughout.
* Changed location of S-Mart on the Main Map.
* Changed duration of Paralysis to 2-4 turns (was 4-6).
* Status "Blindness" name has been changed to Mace.
* Status "Silence" name has been changed to Stutter.
* Added Heartbeat sound effect, for when Norm's life drops below 20% of maximum.
* Revamped time of day and weather triggers.
* Added Radio, TV, Computer Monitor, and Plasmapheresis Machine sprites.
* Sped up some scrolling text, especially related to warrants.
* Changed animation for Cut Throat.
* Changed "Death" state message for actors to " is dying..." to make things a bit more realistic regarding EpiPens and carting "dead" characters around for a long time.
* Broken Bone skill renamed to "Dislocation".
* Visuals for Opiate use are more pink.
* Added Suicide skill for all classes, at level 2.
* Bite Face skill renamed to "Deadly Bite". Icon Changed.
* Suppressed Rage skill icon changed.
* Bodyslam skill renamed to "Concussion". Now Maces instead of Stuns.
* Scream skill now Stutters one enemy, instead of Confuses all enemies.
* Clamps weapon now renamed to "Pliers".
* Music has been overhauled. All game music now consists of tracks from Nine Inch Nails: Ghosts I-IV.
* Some dialog changes due to music references changing.
* Chopping wood or picking tomatoes now makes time pass faster at the Farmhouse.
* Chopping wood or picking tomatoes also gives 1300 experience per chop/pick now, and can only be done a certain amount of times per day.
* Chopping wood runs out after 20 times, at the Farmhouse.
* Tomato-picking becomes unavailable after the 5th day, at the Farmhouse.
* Fixed bug that was letting players attack clerks in S-Mart without going around the counter.
* Added new buff/debuff icons.
* Made several Actors immune to some Amputations and Cripplings. This was to avoid inconsistencies in dialog. One eye, one hand, one foot, and a broken back are things a character could more or less function with until acquiring the right prosthetics.
* Added CV Glasses as a Prosthetic to cure One-Eye state.
* Added scrolling Day Counter for an artificial sense of urgency.
* If Norm or Faith are Decapitated, the cutscene featuring them at the Jail will not take place after knockout, wherever it normally would.
* Changed skill icons for Infrared Goggles and Double Tap.
* Rampage state added. 5% chance on any damage-dealing attack. Character auto-battles for 1-3 turns, with +50% Rage regeneration, and a 25% chance of removal on damage.
* Fixed bug where nurse would not reappear at the Urgent Care, after killing the Security Guard when she leaves the room.
* Leaving the Urgent Care after visiting the first time now advances the story, but you will be unable to get the free healing after doing so.
* Removed all extra stats from weapons - they are all basic ATK items now.
* Removed all extra stats from armor (other than accessories) - they are all basic DEF items now.
* Dual Attack skill renamed to Dual Strike.
* Telephone, Golf Ball and Golf Cart sprites added.
* John, The Understudy added as a Temporary Actor. Death: Unscripted - Rampages easily, so cannot be easily controlled.
* Added Union Station, to allow the ability to travel via bus. Also added the ability to move arounf the DC Main Map VERY slowly on foot, after taking the bus.
* Added permanent death via Decapitation, removing Actors inflicted with the state from the party - for Norm, Faith or Freddy, this is a Game Over, since they are essential to the plot.
* Added Impulsiveness skill. Useable only from the map. Gives all party members Rampage status.
* Becoming a Strangler is now a one-time option.
* A character with the Confusion state now has a 10% chance of spreading it to a victim.
* Premeditation state renamed to "Contemplate".
* Telephones will now accept a 7 digit number input. Most numbers have the result of a "not in service" tone...
* Many weapons now have elemental attacks instead of physical. List added to Strategy Guide.
* Organ Failure state added. 2% chance on most damaging attacks. Same as Poison, only permanent until specifically cured.
* Coma state added. 1% chance on most damaging attacks. Same as Sleep, only permanent until specifically cured.
* Triage skill and Heeded Prayer skill now cure Coma, Organ Failure, and Terminal Illness states.
* IV item added. Cures Coma, Organ Failure and Terminal Illness for one ally. Can be bought, with prescription, at S-Mart.