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Author Topic: Temple design ideas  (Read 2447 times)

SixOfSpades

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Temple design ideas
« on: January 29, 2018, 07:50:30 pm »

I was designing a bunch of temples for my fort, trying to make them all reflect their deity's respective spheres, and got to reading the wiki about how Adventurer mode temples incorporate sphere-specific architectural styles, such as:

ELEMENTSPHERE(s)
Detailed surfacesArt, Inspiration, Painting, Poetry
Lava poolVolcanos
Paved areasFortresses
Paved outdoor areaFortresses
Pillars on the perimeter  Boundaries, Fortresses
Square of pillarsBalance, Discipline, Laws, Order
Stagnant poolDeformity, Disease, Muck, Sickness
Uneven pillarsChaos, Deformity

But the list was pretty short, so I decided to expand the list with some more possibilities. Not all of these suggestions are really "game-friendly"; that is, and Adventure Mode can't exactly place a temple to the god of Murder in a combat arena, because there's currently no way to designate a combat arena. But a Fortress Mode player can still use this list as a good source of inspiration for temple design.

I'm leaving out the obvious spheres that already have buildings, labors, and landscape features clearly associated with them--I shouldn't have to tell you that a temple to a deity with the Agriculture sphere should include a Farm Plot or a Farmer's Workshop, or that the clergy who serve a god of Healing should all have medical skills, or that the temple of Darkness should be located somewhere Inside Underground Dark.

BALANCEDesign is perfectly symmetrical
BEAUTY
BIRTH
BLIGHTFarm Plots within the temple are "fertilized" with rock salt to only produce withered crops?
BOUNDARIESOverlaps a border between Inside & Outside
CHAOSDesign is perfectly asymmetrical and/or random
CHARITYOverlaps a tavern open to guests
CHILDRENContainers hold several toys, as well as instruments
CONSOLATION Overlaps a hospital zone
COURAGEOverlaps with a Barracks, or located in a pitting zone / combat arena
DANCEExtra-large or multiple dance floors
DEATHLocated near several tombs (occupied or not), combat arena, or Hammerer's quarters
DEFORMITY
DEPRAVITY
DISCIPLINEOverlaps with Sheriff's office
DISEASE
DREAMSOverlaps with a dormitory
DUTYOverlaps with mayor's/baron's office
FAMILYAll clergy are parents
FAMEIncludes statues of dwarves currently living in the fort
FATE
FERTILITYOverlaps a Farm Plot or Pasture
FESTIVALS
FORGIVENESS
FORTRESSESTemple is a scale model of the fortress (as seen from the surface), OR can serve as a "panic room" (has no exits that can't be sealed with a drawbridge, & has large stockpiles of food/drink)
FREEDOM
GAMBLING
GAMES
GENEROSITYOverlaps with a Tavern
HAPPINESS
HOSPITALITYLocated in a tavern open to guests
INSPIRATION
JEALOUSY
JUSTICELocated near Sheriff's office and/or Hammerer's quarters
LABORContains at least 1 (unpowered) Screw Pump, Screw Press, or Quern
LAWSOverlaps with mayor's/baron's/sheriff's office
LIESContains a maze
LOVEContains a heart-shaped arrangement of seats, statues, etc.
LOYALTYOverlaps with mayor's/baron's/king's throne room, has artwork depicting royal coronation(s)
LUCK
LUST
MERCYContains at least 1 Justice restraint
MISERY
MIST(Main) entrance is through a waterfall
MOUNTAINSTemple has a steep, very uneven floor
MUCKSeveral floor tiles covered in "a pile of mud" (optional: blood / vomit?)
MURDERLocated in or just outside a pitting zone / combat arena, has Weapon Racks but no Armor Stands
MUSICHas at least 1 of every musical instrument known to your civ, all clergy have musical skills
NIGHTMARES
OATHSOverlaps with mayor's/baron's/king's throne room, has artwork depicting royal coronation(s)
OCEANSIncludes a body of water "sanctified" with copious amounts of rock salt?
ORDERTemple is a regular polyhedron
PAINTING
PEACE
PERSUASION
POETRY
PREGNANCY
RAINContains at least one Murky Pool
RAINBOWSContains walls/floors/furniture of at least 4 bright colors
REBIRTH
REVELRYOverlaps a Tavern
REVENGE
RULERSHIPOverlaps with mayor's/baron's/king's throne room
RUMOR
SACRIFICE
SALTContains furniture carved from rock salt
SCHOLARSHIP Overlaps with a Library
SEASONSContains a Farm Plot
SILENCEMusical instruments forbidden, clergy may be no higher than Competent in any musical skill
SONGAll clergy are at least Skilled Singers
SPEECHAll clergy are at least Skilled Speakers
STRENGTH
SUICIDE
THEFT
THRALLDOMContains at least 1 (unpowered) Screw Pump, Screw Press, Quern, or Justice restraint
TORTUREContains caged goblins, and/or weapon stockpiles with whips
TRAVELERSContains the Trade Depot, and/or overlaps with a Tavern or Library open to guests
TREACHERYContains a maze
TRICKERYditto
TRUTHContains seats/statues made of clear or crystal glass
VALORAny reason to distinguish this from Courage?
VICTORYContains trophies captured in raids (especially artifacts), and/or enemy skulls displayed as trophies
WARLocated in a Barracks, combat arena, etc.
WEALTHContains gem/coin stockpiles, or overlaps a public Museum
WISDOMOverlaps a Library
WRITINGditto
YOUTHContainers hold several toys, as well as instruments

Does anyone have thoughts on these, and especially ideas to add flavor in ways appropriate to those spheres I've left blank? I'll add them to the list.
« Last Edit: February 01, 2018, 07:10:46 pm by SixOfSpades »
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KittyTac

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Re: Temple design ideas
« Reply #1 on: January 29, 2018, 09:46:40 pm »

Victory should have a few corpses of enemies of your civ.
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LMeire

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Re: Temple design ideas
« Reply #2 on: February 01, 2018, 01:12:30 am »

Victory should have a few corpses of enemies of your civ.

Named weapons would probably keep better, it'd certainly take less incense to make the worship area tolerable to be in.

Loyalty and Oaths could have inscriptions of various coronation events for the royalty/nobility.
« Last Edit: February 01, 2018, 01:14:46 am by LMeire »
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SixOfSpades

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Re: Temple design ideas
« Reply #3 on: February 01, 2018, 07:12:39 pm »

Added.

I don't like using artifact weapons as trophies, because (unless they're something useless like a blowgun) they should be used as weapons. But I added the "artifacts captured from other civs" angle.
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