I was designing a bunch of temples for my fort, trying to make them all reflect their deity's respective spheres, and got to reading the wiki about how Adventurer mode temples incorporate sphere-specific architectural styles, such as:
But the list was pretty short, so I decided to expand the list with some more possibilities. Not
of these suggestions are really "game-friendly"; that is, and Adventure Mode can't exactly place a temple to the god of Murder in a combat arena, because there's currently no way to
a combat arena. But a Fortress Mode player can still use this list as a good source of inspiration for temple design.
spheres that already have buildings, labors, and landscape features clearly associated with them--I shouldn't have to tell
that a temple to a deity with the Agriculture sphere should include a Farm Plot or a Farmer's Workshop, or that the clergy who serve a god of Healing should all have medical skills, or that the temple of Darkness should be located somewhere Inside Underground Dark.
BALANCE | Design is perfectly symmetrical |
BEAUTY | |
BIRTH | |
BLIGHT | Farm Plots within the temple are "fertilized" with rock salt to only produce withered crops? |
BOUNDARIES | Overlaps a border between Inside & Outside |
CHAOS | Design is perfectly asymmetrical and/or random |
CHARITY | Overlaps a tavern open to guests |
CHILDREN | Containers hold several toys, as well as instruments |
CONSOLATION | Overlaps a hospital zone |
COURAGE | Overlaps with a Barracks, or located in a pitting zone / combat arena |
DANCE | Extra-large or multiple dance floors |
DEATH | Located near several tombs (occupied or not), combat arena, or Hammerer's quarters |
DEFORMITY | |
DEPRAVITY | |
DISCIPLINE | Overlaps with Sheriff's office |
DISEASE | |
DREAMS | Overlaps with a dormitory |
DUTY | Overlaps with mayor's/baron's office |
FAMILY | All clergy are parents |
FAME | Includes statues of dwarves currently living in the fort |
FATE | |
FERTILITY | Overlaps a Farm Plot or Pasture |
FESTIVALS | |
FORGIVENESS | |
FORTRESSES | Temple is a scale model of the fortress (as seen from the surface), OR can serve as a "panic room" (has no exits that can't be sealed with a drawbridge, & has large stockpiles of food/drink) |
FREEDOM | |
GAMBLING | |
GAMES | |
GENEROSITY | Overlaps with a Tavern |
HAPPINESS | |
HOSPITALITY | Located in a tavern open to guests |
INSPIRATION | |
JEALOUSY | |
JUSTICE | Located near Sheriff's office and/or Hammerer's quarters |
LABOR | Contains at least 1 (unpowered) Screw Pump, Screw Press, or Quern |
LAWS | Overlaps with mayor's/baron's/sheriff's office |
LIES | Contains a maze |
LOVE | Contains a heart-shaped arrangement of seats, statues, etc. |
LOYALTY | Overlaps with mayor's/baron's/king's throne room, has artwork depicting royal coronation(s) |
LUCK | |
LUST | |
MERCY | Contains at least 1 Justice restraint |
MISERY | |
MIST | (Main) entrance is through a waterfall |
MOUNTAINS | Temple has a steep, very uneven floor |
MUCK | Several floor tiles covered in "a pile of mud" (optional: blood / vomit?) |
MURDER | Located in or just outside a pitting zone / combat arena, has Weapon Racks but no Armor Stands |
MUSIC | Has at least 1 of every musical instrument known to your civ, all clergy have musical skills |
NIGHTMARES | |
OATHS | Overlaps with mayor's/baron's/king's throne room, has artwork depicting royal coronation(s) |
OCEANS | Includes a body of water "sanctified" with copious amounts of rock salt? |
ORDER | Temple is a regular polyhedron |
PAINTING | |
PEACE | |
PERSUASION | |
POETRY | |
PREGNANCY | |
RAIN | Contains at least one Murky Pool |
RAINBOWS | Contains walls/floors/furniture of at least 4 bright colors |
REBIRTH | |
REVELRY | Overlaps a Tavern |
REVENGE | |
RULERSHIP | Overlaps with mayor's/baron's/king's throne room |
RUMOR | |
SACRIFICE | |
SALT | Contains furniture carved from rock salt |
SCHOLARSHIP | Overlaps with a Library |
SEASONS | Contains a Farm Plot |
SILENCE | Musical instruments forbidden, clergy may be no higher than Competent in any musical skill |
SONG | All clergy are at least Skilled Singers |
SPEECH | All clergy are at least Skilled Speakers |
STRENGTH | |
SUICIDE | |
THEFT | |
THRALLDOM | Contains at least 1 (unpowered) Screw Pump, Screw Press, Quern, or Justice restraint |
TORTURE | Contains caged goblins, and/or weapon stockpiles with whips |
TRAVELERS | Contains the Trade Depot, and/or overlaps with a Tavern or Library open to guests |
TREACHERY | Contains a maze |
TRICKERY | ditto |
TRUTH | Contains seats/statues made of clear or crystal glass |
VALOR | Any reason to distinguish this from Courage? |
VICTORY | Contains trophies captured in raids (especially artifacts), and/or enemy skulls displayed as trophies |
WAR | Located in a Barracks, combat arena, etc. |
WEALTH | Contains gem/coin stockpiles, or overlaps a public Museum |
WISDOM | Overlaps a Library |
WRITING | ditto |
YOUTH | Containers hold several toys, as well as instruments |
Does anyone have thoughts on these, and especially ideas to add flavor in ways appropriate to those spheres I've left blank? I'll add them to the list.