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Author Topic: [ANIMAL] tag in Kobold entity. Is this new? (0.44.05)  (Read 530 times)

Warlord255

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[ANIMAL] tag in Kobold entity. Is this new? (0.44.05)
« on: February 01, 2018, 11:50:37 pm »

I found this in the raws just now while making some adjustments. I've never seen these tags before, there's no entry on the wiki, and there's no results on Google.

[ENTITY:SKULKING]
   [CREATURE:KOBOLD]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [ANIMAL]
      [ANIMAL_CLASS:POISONOUS]
      [ANIMAL_FORBIDDEN_CLASS:MAMMAL]
      [ANIMAL_NEVER_MOUNT]
      [ANIMAL_NEVER_WAGON_PULLER]
      [ANIMAL_NEVER_PACK_ANIMAL]
      [ANIMAL_ALWAYS_PET]
      [ANIMAL_ALWAYS_SIEGE]

   [USE_ANIMAL_PRODUCTS]
-etc

What does this mean? Is Toady slipping in some more levers for entity-level animal useage?

ANIMAL_FORBIDDEN_CLASS:MAMMAL seems to correspond with CREATURE_CLASS:MAMMAL that seems to be on every random creature I check in the raws. If my guess is correct, adding this to Dwarves and then giving them an ANIMAL_CLASS that they can use (reptile?) should be immediate proof that this is indeed functional. I can't test it now, but I'll check back tomorrow.
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scamtank

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Re: [ANIMAL] tag in Kobold entity. Is this new? (0.44.05)
« Reply #1 on: February 02, 2018, 12:03:16 am »

file_changes.txt is your buddy. Those were introduced in version 0.44.

Check the first few pages of the 0.44 questions thread to see some experiments done with the tags.
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