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Author Topic: Magical artifacts should affect Dwarves in many ways.  (Read 554 times)

ShinyandKittens

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Magical artifacts should affect Dwarves in many ways.
« on: February 11, 2018, 10:22:19 pm »

For example:

If magical artifacts are in the form of an amulet, wand, staff, or similar item, the effect/magical fireball should depend on gemstones encrusted in it. For example, an amulet encrusted with artifact emerald, the wearer should spit greenish venom which causes necrosis on contact.

Gemstones’s (?) effects should be defined in a new Rawfile format, using [OBJECT:MAGIC]

Amulets should be centered around shooting objects yourself. For example, a ruby amulet should let the wearer use Dragonfire from their mouths.

Wands or staves (staffs?) should shoot projectiles themselves, upon being fired by the user. For example, a perfect clear diamond should shoot orbs of light that slowly desintegrate body parts that it lands on.

Ammunition should gain a similar effect. For example, an arrow with rock crystal should have greatly increased velocity.

All of these should use a skill (named “Wizard” or similar), and arrows should use both their respective skills and wizard combined.

I am aware that this is a pretty rough idea, so please tell me some of yours!
« Last Edit: February 11, 2018, 10:23:53 pm by ShinyandKittens »
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KittyTac

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Re: Magical artifacts should affect Dwarves in many ways.
« Reply #1 on: February 11, 2018, 10:25:57 pm »

There won't be a single magic system. Everything will be procedural. So you could get a world where rings make you breath fire, and another where artifacts are useless baubles and magic is done in other ways. The powers that stones have, if at all, will be randomized too.
« Last Edit: February 11, 2018, 10:28:10 pm by KittyTac »
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