Scouting, Difficulty [Simple(+20)] [MINROLL(80)] [4]Karl goes to get a look around the area, that... doesn't go so well, as he tripped over a large rock and spent the next few days walking back up the mountain to the ship, he didn't really see all that much.
Looking for water, Difficulty [Easy(+10)] SKILLS[+80] [MINROLL(10)] [38]Octal has a much better time then Karl, locating several underground Rivers, Over all this land is a bit... Subpar for water.
Organizing Guild people, Difficulty [Average] BONUSES[TRADEPERSON(+30)] [MINROLL(70)] [84]Just as well, Falerion convinces the guild people to start tearing apart the ship and build some proper workshops out of it.
See what can be salvaged [Average] SKILL[+40] [MINROLL(60)] [34]However he erringly is convinced that a large pole in the center of the ship isn't load bearing, a mistake that ends with his being hit in the face by roughly 30 pounds of wood and metal from above and the destruction of many important magical bits.
Chicken fusing plans, Difficulty [Difficult(-10)] SKILLS[+120] [MINROLL(0)] [9]Edelred starts drawing up plans to fuse many of the chickens together, if not for his skills in All manner of previous fusions its likely he would have failed at simply drawing these plans up... now if only they were neater...
*Searching for terracing areas, Difficulty [Easy(+10)] [MINROLL(90)] [90]Maiena spends the month looking for areas that Terraces could be, annoyingly it seems that most of this area, and indeed the whole bloody world is mountain of one slope or another, however she does find several area that Should work.
NPC ACTIONSPeasents: SEARCH FOR FOOD, Difficulty [Easy(+10)] SKILLS[+30] [MINROLL(60)] [87]Berries, Nuts, and Some weird yellow fruit! Dinner for a few months has been found!
Guilders: Disassemble Ship, Difficulty [Average] SKILLS[+50] [MINROLL(50)] [65]After Falerion's er Mishap, the guild folk went at taking apart the ship, their actual skill in working wood and metal quickly took it down.
Build Workshops: Difficulty [Average] SKILLS[+50] [MINROLL(50)] [83]Afterwards they quickly set to work constructing Buildings, Workshops and some small amount of housing is dug into the mountain.
Skailers: Scout about, Difficulty [Simple(+20)] SKILLS[+30] [MINROLL(50)] [74]The Skailers go out while one of their number is interrogated about something they only know how to Drive, they report back that they can see a large structure to the north, and another of a different a few days to the south east? its a bit hard to tell seeing how the sun is overhead no matter where ya are.
Description: Tall, thin, good-looking, kind of looks the "charismatic fascist dictator" type.
Backgrounds: Born into the lesser nobility, I grew up with enough money and freedom to develop a wide range of eccentricities and not a whole lot of responsibility. In retrospect, it's not at all surprising that I wound up using magic in creatively unlawful ways.
Crimes: I pioneered the art of connecting living creatures with magically-imbued objects and/or other living creatures to create large, complex living constructions. Apparently this is "blasphemous" and "extremely ill-advised" or something.
ATTUNEMENT: Apprentice Nature, Adept Air
METAMAGIC: Adept Cursing, Adept Runes
MAGIC SKILLS: Master Conjurer, Adept Evoker, Novice Invoker
SKILLS: Adept Biologist, Adept Negotiator, Adept Strategist
INVENTORY
Plans for Chicken fusion [Messy(-5)][Difficulty-1]
Description: Thin but surprisingly athletic, his right arm is a quasi magical prosthesis, magic seems to flow from the joints of the device whenever he casts, he has eyes that are bright orange and glow the color of fire whenever he uses magic, you will never see him without his metal staff, meant more for bashing then for casting. He is generally fidgety, bouncy, and quick on his feet, he is also not very good with people. His hair is bright red and a bit of an unruly mess. He isn't picky about what he wears either, so he is typically wearing a cloak or poncho with a simple shirt and pants underneath.
Backgrounds: Starting out as a simple worker, he started making automatons as a hobby, this lead to him needing specific metal parts, and pieces of cloth for his creations. Then while out camping he discovered an ancient site that enhanced his runes and magic, this lead him to make bigger and better creations, but as demand rose so did the stress on him, eventually leading to the accident that led to him winding up in this situation.
Crimes: An error on the runes of one of his robots engines caused a piece of matter the size of a penny to get turned into energy, The resultant explosion leveled a small village
ATTUNEMENT: apprentice grey, Adept Fire
METAMAGIC: Adept Runes, Adept enchantment
MAGIC SKILLS: Master Invoking, Adept Conjuring, Novice evoking
SKILLS: Adept Blacksmithing, Adept tinkering, Adept Tailoring, Novice Persuasion
Description: Maiena looks like a young yet lithe, pale white, woman with ordain white robes, with long and flowing blonde hair with white linings around it. Has a hood she often crops up to her face and also wears a facial skull bandana made of black silk for some reason of facial hiding.
Backgrounds: Raised by the secret and reclusive Mage society that practice their manipulation of the weak political framework that is known of medieval feudalism and asserts their control over it, she has never had any form of parentage except by the secret agents of the hidden mage council and the other members of it. Spent years on becoming a Arcanist of the powerful magical arts and a agent for the reclusive mage society, and as the espionage guild forced Maiena on becoming bethrothed to a mean-spirited prince so that the spy guild could keep tabs on another noble family, they weren’t prepared for her rejection notice.
Crimes: I have made treason and gain a vendetta against the people who raised me, apparently “turning” the blood of a high royal noble into a sentient pile of blood, will give you a price on your head.
ATTUNEMENT: Adept Water, Apprentice Gray Magic
METAMAGIC: Adept Binding, Adept Runes
MAGIC SKILLS Master Conjurer, Adept Invoker, Novice Evoker
Skills: Adept Historian, Adept Subterfuge, Adept Deceit, Untrained Scout(5)
Description: Somewhat pudgy, stout and a bit shorter than the average height. A bit ugly too, his nose is bent slightly to the right.
Backgrounds: Karl grew up on the streets and quickly learned that only the toughest survive. He made his existence by stealing and fighting to survive. Magic came to him when an apprentice of a Mage felt sorry for him and taught him the ropes.
Crimes: He managed to break into the back of a merchant caravan's food wagon, and was captured at spearpoint after eating all of the food stuffs inside.
ATTUNEMENT: Apprentice Fire, Adept Earth.
METAMAGIC: Adept Disbanding, Adept Binding.
MAGIC SKILLS: Master Evoker, Adept Conjurer, Novice Invoker.
SKILLS: Adept Intimidation, Adept Wrestling and Adept Sleight of hand.
Description: About average height; thin and bony, but not to a particularly malnourished degree. Vaguely blue-tinted. Usually wearing black pants, a dirty white shirt, and his trademark feathered cap. Has a dangerous gleam in his eyes. Rarely smiles or frowns.
Backgrounds: -Background snipped To reduce load on Text limit-
Crimes: First, I was a firebrand, looking for a way out, trying to rile up the people. There's plenty of those around; that wasn't the reason I got thrown here. But I saw something I shouldn't have, and I was known to not be the kind to keep my mouth shut. I was inconvenient to have around. That was why I got volunteered.
ATTUNEMENT: Apprentice Water[5], Adept "Grey"
METAMAGIC: Adept Enchanting, Adept Disbanding
MAGIC SKILLS: Master Invoker, Adept Evoker[5], Novice Conjurer
SKILLS: Adept Survivalism, Adept Ranged Combat, Adept Speaking
Population
100 Peasents
100 Trades people (Smiths, Woodworkers, ect)
10 Skailers
Chickens (100)
1{Mindblanker} rarity Uncommon, attunement Gray, Disc: a strange mix of a dogs body with squid tentacles for a head, mindblankers are rarely found in the wild, rather most wander around streets and slums, draining the thoughts out of those who encounter them, the main use of trained specimens is as a tracking animal, as they can literally “smell” the thoughts of others far better than the best bloodhound can follow prey, as well they produce ink with supposedly hallucinogenic properties.
Workshops+Craftswork
Housing: Houses dug into the mountain
Moral: Negative
Health: Good
Water: Yes.
Food: 7(3turns)