So I modded the raws for Succubi from Masterwork (basically just copied the trading raws from humans into the succubus raws, made them civilized so they aren't hostile, and gave them the active season for Winter). I got my first one today, but they just entered the map, made their way to my depot, and as soon as they got there, they turned and exited the map, no departure message or anything. They exited very disorganized, with the wagons exiting pretty quickly and the guards/animals lagging behind.
EDIT: Appears the wagon is in my deceased list, so that probably has something to do with it.
My file for entity_slaver_succubus, minus a bunch of unrelated crap:
entity_slaver_succubus
YES_CIV_ACTIVE_SUCCUBUS[OBJECT:ENTITY]
[ENTITY:SUCCUBUS]
[CREATURE:SUCCUBUS]
[TRANSLATION:SUCCUBUS]
#########################################################################################
Additions by Meph: Just the usual GUI triggers, just like in the old version.
!NO_FORT_MODE_SUCCUBUS!SITE_CONTROLLABLE]
YES_ADV_MODE_SUCCUBUS[ALL_MAIN_POPS_CONTROLLABLE]
[PERMITTED_REACTION:MATERIALS_DEFAULT]SUCCUBUS_MATERIALS
/// These two are toggled in one option, the Team. Can be "none, babysnatcher, itemthief, both". Option names are "civilized, savage, slaver, evil"
!NO_BABYSNATCHER_SUCCUBUS!BABYSNATCHER]
!NO_ITEMTHIEF_SUCCUBUS!ITEM_THIEF]
[PROGRESS_TRIGGER_POPULATION:2]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_PRODUCTION:2]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_TRADE:2]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:1]SUCCUBUS_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:1]SUCCUBUS_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:1]SUCCUBUS_SIEGE
/// Guards for caravans. Diplomat bodyguards dont work atm, but we might as well toggle them, maybe Toady fixes them, or dfhack does.
YES_BODYGUARDS_SUCCUBUS[DIPLOMAT_BODYGUARDS]
YES_BODYGUARDS_SUCCUBUS[MERCHANT_BODYGUARDS]
/// Seasons. Can be "none; spring; summer; autumn; winter; spring+summer; spring+autumn; spring+winter; summer+autumn; summer+winter; autumn+winter; spring+summer+autumn; spring+summer+winter; spring+autumn+winter; summer+autumn+winter; spring+summer+autumn+winter. (Wow, 16 options.)
!NO_ACTIVE_SPRING_SUCCUBUS!ACTIVE_SEASON:SPRING]
!NO_ACTIVE_SUMMER_SUCCUBUS!ACTIVE_SEASON:SUMMER]
!NO_ACTIVE_AUTUMN_SUCCUBUS!ACTIVE_SEASON:AUTUMN]
YES_ACTIVE_WINTER_SUCCUBUS[ACTIVE_SEASON:WINTER]
/// AI-stuff. Can be "none; ambusher; sieger; both"
YES_AMBUSHER_SUCCUBUS[AMBUSHER]
YES_SIEGER_SUCCUBUS[SIEGER]
!NO_SKULKING_SUCCUBUS!SKULKING]
[PERMITTED_REACTION:TAXIDERMY_FIGURINE]
[PERMITTED_REACTION:TAXIDERMY_STATUE]
[PROGRESS_TRIGGER_PRODUCTION:3]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_POPULATION:3]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_TRADE:3]SUCCUBUS_TRADE
[PROGRESS_TRIGGER_POP_SIEGE:1]SUCCUBUS_SIEGE
[PROGRESS_TRIGGER_PROD_SIEGE:1]SUCCUBUS_SIEGE
[PROGRESS_TRIGGER_TRADE_SIEGE:1]SUCCUBUS_SIEGE
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
// Stock prefs
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[INDOOR_WOOD]
[OUTDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[OUTDOOR_ORCHARDS]
[INDOOR_ORCHARDS]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[USE_ANIMAL_PRODUCTS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[USE_EVIL_ANIMALS]
[EQUIPMENT_IMPROVEMENTS]
[IMPROVED_BOWS]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:WALL]
[MAX_STARTING_CIV_NUMBER:3]
[MAX_POP_NUMBER:1000]
[MAX_SITE_POP_NUMBER:100]
// Behaviour
[WILL_ACCEPT_TRIBUTE]
[ABUSE_BODIES]
// Ethics and values
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_CAPITAL]
[ETHIC:KILL_NEUTRAL:PERSONAL_MATTER]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:SHUN]
[ETHIC:TREASON:PUNISH_EXILE]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PERSONAL_MATTER]
[ETHIC:TRESPASSING:PERSONAL_MATTER]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:SHUN]
[ETHIC:EAT_SAPIENT_KILL:SHUN]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]