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Author Topic: Iggalfamthut "Traphorses", a community game without forges.  (Read 55268 times)

Derpy Dev

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #390 on: November 28, 2017, 08:21:14 am »

Maybe we can make the gimmick of the new fort be our dwarves being bandits who raid other places?

I dig that :D

Stoat tales

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #391 on: November 28, 2017, 06:02:40 pm »

PTW
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Moonstone_Flower

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #392 on: November 28, 2017, 06:34:04 pm »

Ooooh, +1 to the bandit idea now that the Linux builds are available.  Of course, this hinges on having dfhack or DT...
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Grand Master Depressive
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I am a delicate flower!
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Sadly, the head doctor MoonstoneFlower became depressed.  I am not sure if she will be able to recover.

pikachu17

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #393 on: November 28, 2017, 07:49:31 pm »

Why does it hinge on DT and DFhack?
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Moonstone_Flower

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #394 on: November 28, 2017, 08:34:36 pm »

Playing without Manipulator or DT is unbearable with any more than a dozen dwarfs for me now that I've been spoiled by them.  Without them, I'm likely to either shove all migrants into the military or activate every labour on them.

Also:
Why does it hinge on DT and DFhack?

I said "or".  :(  DT hasn't even had an update for 0.43.05 yet(or I somehow completely missed it despite checking github on occasion).
« Last Edit: November 28, 2017, 08:38:59 pm by Moonstone_Flower »
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Grand Master Depressive
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I am a delicate flower!
...of lewdness and lesbianism
Sadly, the head doctor MoonstoneFlower became depressed.  I am not sure if she will be able to recover.

☼Another☼

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #395 on: November 29, 2017, 07:04:38 pm »

I believe that the newest version of DT works for 44.xx, but I may be wrong.
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Moonstone_Flower

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #397 on: December 01, 2017, 12:40:55 am »

Oh, hm...  I've never used LNP.  Strange that there's nothing on DT's github repo about 0.43.05...  I always did a clone-and-build for DT myself.  Guess I'll try to rip the DT copy out of the LNP, then.  Anyone know what happened to the git repo?

That aside, what happened to this fort, seriously?

P.S.  Never would have thought I'd be called Flowey.  I want to hug the poor bastard

P.P.S.  That post is from about five days ago... did it only now hit?  *Checks the git again*  Git's still claiming "up-to-date".  Edit:  Is this still the correct repo?  It hasn't had a commit for almost a full year, now, and that's the one that shows up on searches.  Bloody-  Found it.  That explains a lot.
« Last Edit: December 01, 2017, 12:57:42 am by Moonstone_Flower »
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Grand Master Depressive
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I am a delicate flower!
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Sadly, the head doctor MoonstoneFlower became depressed.  I am not sure if she will be able to recover.

Fleeting Frames

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #398 on: December 01, 2017, 02:02:50 am »

You're right that this fort sort of died. Who has the turn, again?

Your reaction is cute.

Derpy Dev

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #399 on: December 01, 2017, 01:17:53 pm »

You're right that this fort sort of died. Who has the turn, again?

Your reaction is cute.

Bloop Bleep, who may or may not be the entire reason that I'm gonna more properly enforce a one-week limit in the next fort  >:(

jecowa

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #400 on: December 10, 2017, 05:13:54 am »

I used Traphorses for a comparison image for TwbT, in case you're interested.

Spoiler: farm screenshot (click to show/hide)
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jecowa

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #401 on: December 10, 2017, 09:45:17 am »

Starting to get questions about the fort design if anyone here wants to talk about the fort with others:
https://www.reddit.com/r/dwarffortress/comments/7isqjf/what_is_it_that_twbt_text_will_be_text_does_to/

Why a 2-tile-wide path to the trading depot? Is it part of the challenge?
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Derpy Dev

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Re: Iggalfamthut "Traphorses", a community game without forges.
« Reply #402 on: December 10, 2017, 06:48:51 pm »

Starting to get questions about the fort design if anyone here wants to talk about the fort with others:
https://www.reddit.com/r/dwarffortress/comments/7isqjf/what_is_it_that_twbt_text_will_be_text_does_to/

Why a 2-tile-wide path to the trading depot? Is it part of the challenge?

Zazq did it because if i remember, he said it reduces lag. Honestly I would have just used three.
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