The two teams fight over the overall direction of history though battles. Each battle has several arenas in which to perform an act. Each act costs a certain amount of points determining its power.
This is a competitive team god game, where the two teams fight over the fate/destiny/ spirit of a continent. You do this by your team deciding what actions they should take to influence (or dominante) a situation. More impactful, stronger actions cost more points. However, each point your team spends will go to the other team next turn.
This places an emphasis on high efficiency actions, and picking and choosing where and if you want to spend points in an arena.
Each team has 20 points at the start. In each Event you may do one action, using as many points as you wish. General point costs are below.
1: Influence a single person, sending dreams, visions, unclear imagery. Sicken a single person. Cause a gust of wind.
2: Speak directly to a single person, influence multiple people, give a single person a serious disease, cause a strong wind, minor ground shaking.
3. Command a single person, Speak to multiple people, influence many people, cause a sickness in town or city. Directly kill a person. Minor natural disaster. Send a minor servant.
4. Command multiple people, speak to many people, cause a disease in a town. Kill multiple people, Create a divine shield around a person. Natural disaster. Send several minor servants, or a divine warrior.
5. Command many people, cause a plague, kill many people, shield around multiple people. Send a platoon of divine warriors.
6+: Escalates in power from here, check with Gm first about potental power costs.
The more points you spend, the greater your chance of sucess though sheer force. However, it is not only the points that that matter. Your plan in each situation will also have a great impact on how sucessful you will be. I will keep any rolls and modifers hidden, with rolls mostly taking place when a contest could go either way, or when random chance chance plays a roll. Generally, the more points you spend, chance will be less and less likley to play a factor.
Quentin Auturo was fated to become one of Kantar’s greatest pastry makers, his name used for centuries after his death to recognize culinary magnificence. It began with an idea for strudel, an all consuming passion to make strudel and sell it to the world. But how should he do it? Should he make each one individually with love and care, or find a way to make as many as possible as quickly as possible? The forces of Nature and Industry were drawn to this internal conflict, and the war between these two powerful forces began.
Battle over the soul of First Men’s greatest pastry chef.
1st Arena: Quentin Auturo’s mind.
2nd Arena: Quentin’s friends and family. He has a mother, father, a brother and 2 sisters. Several friends. Please add details if you influence any of his friends or family
3rd Arena: The rest of the world.
Winner: History; determines why a city becomes the greatest city of the First Men. Also receives the Golden Strudel, a divine strudel that will allow to command one person for free (used once).
Loser: History; determines how that great city falls into ruin.
Teams have someone post actions in this main thread. 24 hours after one team’s posts, I will be free to update the game, and if your team has not posted here the posting team will be unopposed and almost certainly win the battle. In this turn I will probably not update until after Christmas so there is no rush.
Industry hasn't posted yet.
Nature's races were randomly picked (I had nothing picked from mine anyway :V).
GnomesMoonkinAnd 2 traits picked and mentioned in the game--given meaning by the GM, and 2 other traits I have no idea where they came from even when we had choices. (Fitness/Craftsmanship)
They seem derived from the choices given here though.
If we're going to go over the soul of a pastry chef, it's going to be without competition--because Industry and Nature have never battled directly to get over each other, only the circumstances the situations each provided, have given.
Since our biggest planning phase starts with Quentin's Mind, that is where our area and traits seem to factor in the most; how much we spend goes into Industry's point pool for the second arena:
2nd Arena: Quentin’s friends and family. He has a mother, father, a brother and 2 sisters. Several friends. Please add details if you influence any of his friends or family
Which we don't particularly mind anyway.
The 3rd arena is where we will shine, however. Because it means the rest of the world. So I thus propose:
1st arena: 8 points to be spent;
Focus: Quentin's mind, although driven initially by the passion of strudel, becomes a powerful force of thoughtfulness and creativity, with growing wholesome aspects not just for his work, but towards society therein. He becomes driven by thought and necessity, adding in the need for knowledge under the theme of understanding. He makes these points in his works, his food and culinary mastery becomes a cornerstone for others' learning, that he begins to refine and use the resources of the land and sea to the benefit of the people--all starting in thought, by understanding in tangible ideas what he is working with, and the long-term implications. He sees the importance of nature all around him, and this importance becomes the foundations of the importance of what he does and makes. He also notices the basic relationships of food and who needs the food--population counts and the impact on the environment; that the surroundings may only sustain so much, and that if ever anything greater should be done, sustenance and maintenance of the environment should be a primary focus.
Also he begins getting insight in magic, having been communicating with the other races and not just humans in all his deeds and everyday actions, and noticing the symbiosis/similarities, and mutual benefits, outweighing any historical bias written in mankind's lore.
Details: Quentin's thinking is superb, being both met with wisdom and insight, and while it is themed in the topics of food and pastries, the breadth of understanding also goes to how his ingredients are made and why they exist as is, including the need of learning how to better what already exists for future generations, as he becomes both self-aware, and actualized in knowing and giving terms to his emotions and needs, in a balanced way that gives no purchase or space for any wanton lusts or shortsighted notions. Quentin's insight grows by his exposure, as he has much time to dwell on his creations and actions; his crafts reflect more than just food, he combines it into a social phenomena in how he delivers and develops his works. He learns from people, noticing what could be better in society and adjusts to what he can most imfluence; he has thoughts that may dwell on food production and resource management and makes a very efficient process of worksmanship, with very little pollution as an aside. He learns to go past impulsiveness, adapting to the moment while seeing its implications in the future by what he is seeing in the present (because of a great memory). He has a certain resiliency, alongside a very powerful sympathy, that in spite of any disaster, that there will be hope; for both man and all other races, and while his niche will be in agriculture and food-making which even spreads outside to other fields (such as medicare and cultivation of herbs and other useful biological products, alongside noticing and knowing the effects they have on the living people [and environment]), his words will be a powerful force of reforms and knowledge, that even those in authority and politics will heed his ideas.
[Use: All 4 traits soundly apply well here]Even if Industry has Arete, this is the mind, and the mind is paramount in degrees of quality instead of quantity.
2nd arena: 4 points;
Focus: Family is influenced to be a great force of support and encouragement, even if they may not be able to do much as Quentin does, they help cultivate a better social environment alongside being a very reliable support network.
Details: His family is supportive, and authoritative, noticing his potential (even if they may not know the extent of his actions), and trusting him with his deeds, but also adding to his wisdom and understanding by their actions. They help spread the word and aid in creating or influencing a social culture of openness--while the family is the basic social unit, it is an open one that is not limited to merely the family members but the local community. These messages of openness and thoughtfulness are repeated symbiotically as the family supports Quentin's works.This seems more like a trait advantage for Industry, although our 'adaptation to the moment' is more 'in response to everything that guy does', alongside Craftsmanship and Fitness.
3rd arena: 8 points
The world enters an agricultural revolution, knowing and managing the importance of food and food distribution, alongside the importance of stopping (or lessening so much) pollution because it ruins food (even if it's not food for people, but food for others). This is thematically pronounced in the notion of focusing on necessities, focusing only on what is needed at the moment, but also refining what is present for a greater benefit to expand. At least, a symbiotic relationship will begin to exist between the sentient races and the environment, wherein nature guides and is guided by those that may cultivate them; awe is shared, and society develops a rather benevolent culture.
Also magical foodstuffs begin existing, like very fancy strudel, alongside cultural food techniques becoming a very important part and portion of localized characteristics.
Socially, a main point being noted is (probably, hopefully?) the importance of population and the potential of manpower.My themes for all 3 arenas are: Competitiveness is useless. If the Industry team wants to peek into this thread or otherwise try to 'be better', by all means let that happen; I care foremost about the effects we DO on the planet and the world.
Also probably going to the point of overpopulation being a problem. I think that's best noticed in Quentin's mind before anything else.