Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Taverns  (Read 2122 times)

deathpunch578

  • Bay Watcher
  • local satanist practices black magic in cornfields
    • View Profile
Re: Taverns
« Reply #15 on: October 31, 2017, 09:27:53 am »

Yeah, sure: SO uh, I did a thing, and now things keep happening. Animal People Science!
thanks for this, might be a pain in the ass to set up, but sounds interesting.
Logged
Someone hands you a basketful of Jeses.
Cheerful with a side of wink wink nudge nudge I bet this guy's spine would look great mounted on my wall.
You ever get so mad you fuck a donkey?

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Taverns
« Reply #16 on: October 31, 2017, 05:26:01 pm »

Can you start adventurer as some animal man, then retire in your fortress.
Then repeat for some animal woman, and retire. 
Go back in fort mode, and would they be friendly or visitor or part of your citizens?
Not sure what that other thread is all about, but all you have to do is join the fortress (talk to militia captain, captain of the guard or mayor) then your animal man will be part of the fortress when you retire.
Logged
Pages: 1 [2]