1. I always figured the flavour was mostly irrelevant anyway, and not terribly much more than costs mattered. A range unit costing one being equal to another costing one regardless of what brand of weaponry they possess. Feel free to tone it down in battke to something akin to stun guns, whatever works for you.
2. I write exclusively on mobile, it's difficult not to make mistakes for me. This is inconsequential.
3. I suppose I didn't pay much mind to any scale constraints. It definitely appears to be a more zoomed in tile compared to others especially given the size disparity of the roads. If necessary I'll get it done at some point.
4. I swore that I read no starting designs could cost more than one, or I would have increased it. Maybe I'm mistaken there. I don't have any issue making them significantly more expensive. I really don't have any interest in being overpowered.
1: For gameplay purposes you're just using archers, wizards, and the mechanical alien equivalent of fire breathing dragons, and your fluff has them as assorted futuristic ayylmao stuff.
2: That explains everything.
3: The map is fine, if you tell me the intended area shown I'll scale it down when making the big map.
4: Oh right, that was a GM error as I forgot I haven't edited it to 5 like I planned on doing, if you want I'll retroactively raise the max starting troop value to 5.