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Author Topic: Twilight of the World: A Post-Apocalyptic Fantasy (0.1) (44.12)  (Read 15129 times)

Asin

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Twilight of The World
A Post-Apocalyptic Fantasy


It's a post apocalypse mod in progress that has the world of Dwarf Fortress recovering from a horrible cataclysm that occurred so long ago that what it exactly was is not even known anymore. The world has become an even more dangerous place than before, as almost each race has changed in someway...

Basically, a mod where almost everything is changed up in someway. A semi-total conversion to a setting I've had in mind.

Spoiler: The Cause (click to show/hide)

Races

Dwarves: The dwarves were among the races that were changed the least in the cataclysm, only getting a "blast of knowledge," which made the dwarves create a new weapon to help survive the world with. This weapon is called the boomstick. Alongside the boomstick, the dwarves made new armor, along with mechanical allies to serve them. However, the allies have ended up betraying the dwarves...

Goblins: The goblins mutated as a result of the cataclysm, becoming hulking gray freaks that could pound a foe quite easily. However, the goblins now are less likely to invade weaker fortresses strangely...

Elves: The dwarves' rivals have had to adapt to the new world as well. However, these elves are not the forest retreat dwellers of the world before. These hamlet dwelling elves are descended from the elves who lived alongside humans after their forest homes were destroyed in ancient wars. Anyway, these elves care about life, rather than nature exclusively, and thus are trying to help defend the world's new settlements.

Humans: Mankind has split into two major factions after the cataclysm. These two factions are known as the Fallen and the Pure. The Pure are humans armed with boomsticks of their own, who seek to rebuild the old empires. The Fallen, however, are a twisted group of men who worship fell gods and seek to dominate the wastes of the world.

Kobolds: The kobolds mutated like the goblins did, but in a different way. The kobolds of this post-cataclysm world are able to speak, conduct trade, and generally act like a standard civilization. The kobolds are a trader race that seek to offer the people in the wastes nice things, albeit for some gold and such.

As the old races have changed, new ones have risen up in this changed world...

Waste Trolls: The waste trolls are a race of craftsmen that can see without eyes ([EXTRAVISION]) and also can heal extraordinarily fast. The waste trolls' origins are a mystery, however. Some say they were a group of mutated men. Others say they are an offshoot of ogres that moved into the deserts when the world began to end. No matter the case, the waste trolls are revered for their crafts, which are considered art by quite a few nobles...

(Waste trolls are gonna be playable, alongside the dwarves.)

Gators: The gators are bipedal reptilian crocodilians that were mutated by the cataclysm from fierce predators into silver tongued merchants. While the kobolds are honest dealers, the gators act a bit more shady. Despite this, their goods are not tampered with or stolen. The gators are also a bit more useful than kobolds, as kobolds don't have any alloys.

Mechanids: Mechanids are the "allies" the dwarves had made, that later betrayed them when these automatons developed sapience. Mechanids are quite dangerous foes, being made of metal and they fear none. They also cannot tire, cannot feel pain, and other things that make them masters of war and the dwarves' major archenemy.

Draconids: Back in the days before the cataclysm, dragons had existed and dominated the world. They were practically living siege weapons, burning all in their wake with fires hotter than the sun. However, the dragons were killed off from the more destructive magics unleashed by the cataclysm. Yet, their hardy eggs remained. These eggs were, like everything else in the world, bathed in magic's power. Soon, the eggs hatched, yet what came out were not pure dragons. No, what came out was like a cross between man and dragon. Some had beautiful glimmering scales that shined like metal, while others had scales that were without any shine to them at all.  They were later discovered by the other races and referred to as Draconids. The two varieties that exist are as follows:

Lovians: Lovian Draconids are those of glistening scales, mastery of steel, and underground lairs. They are referred to by fellow wastelanders as "Guardians", "The Shining Ones", and by some scholars as "High Draconids". They are considered to be powerful fighters, who are fond of melee combat and peace.

Gavu: Gavu Draconids are those of shineless scales, mastery of gunwork, and enslavement. They are referred to by fellow wastelanders as "Demon-Dragons", "The Man-eaters", and by some scholars as "Low Draconids". They are gun wielding nightmares of the wastes, known for kidnapping children, eating the dead, and their loathing of their shining brethren, due to the mistreatment they suffered at the hands of the Lovians.

Badland Gnomes: Badland Gnomes are thieving little dwarf like folk who were born from uplifted (by magic) mountain gnomes who currently reside in the remains of old dwarven fortresses. They have a culture based on cunningness and their thievery. However, these fellows aren't all bad, as those who join up with other civilizations spill the beans on what plans their kin have come up with.

Upcoming Races

Mi-ma-mo: Avian humanoids with hair instead of feathers and beards, the Mi-ma-mo are among the more recent creatures from Magus to show up. They also are the first to actually set up camp and live here in their own settlements. The Mi-ma-mo are Magus's master smiths, rivaling the dwarves in their work when it comes to mundane alloys such as steel and bronze. However, these bird-men's true skill is shown when they utilize metals native to their world. Using such metals, they can create spectacular alloys with bizarre properties that no other race has any clue on how they even work in this world...

Durgari: Born from dwarves that were left outside when the cataclysm occurred, the Durgari are a violent race who had to give themselves to dark gods in order to "survive the troubles ahead." They are known for their bizarre weaponry, such as the maul-sword and the mini-ballista.

Mutant Men: Mutated humans who have developed their own tribal societies. Their weapons are crude, and they are known for taming the more dangerous beasts of the wild lands.

How to install:
Remove your data, raw, and sdl files and replace them with the ones in this file. Easy!

Changelog:
0.1: Initial release.

Happy Surviving.
« Last Edit: November 25, 2018, 02:46:05 pm by Asin »
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Asin

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Re: Twilight of the World: A Post-Apocalyptic Fantasy (0.1) (44.12)
« Reply #1 on: September 10, 2018, 11:42:55 pm »

Note: I am having problems with the internet on my laptop, so an update will take a while. I hope you have enjoyed this mod so far. An update will come hopefully soon.

Asin

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Re: Twilight of the World: A Post-Apocalyptic Fantasy (0.1) (44.12)
« Reply #3 on: September 14, 2018, 11:48:10 pm »

Made a poll, dudes. Will help me figure out what to put in within the next update.

Asin

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Re: Twilight of the World: A Post-Apocalyptic Fantasy (0.1) (44.12)
« Reply #4 on: September 17, 2018, 12:38:53 am »

So far, the Mutant Men and Durgari are winning the poll, with the Mi-ma-mo and Telga not too far behind!

Asin

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Re: Twilight of the World: A Post-Apocalyptic Fantasy (0.1) (44.12)
« Reply #5 on: September 24, 2018, 10:12:41 pm »

The 3 winners of the poll are the Mutant Men, the Durgari, and the Mi-ma-mo! Considering two of the winners are mutant races, I believe I have a name for this next update...

The Mutant Update!