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Author Topic: Helmedlion, the fort of the shark  (Read 12400 times)

vp

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Re: Helmedlion, the fort of the shark
« Reply #30 on: August 14, 2017, 01:01:56 pm »

A ghost in Stone Sense:

Spoiler (click to show/hide)
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vp

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Re: Helmedlion, the fort of the shark
« Reply #31 on: August 14, 2017, 02:54:11 pm »

Goblin woman Aslot eventually died. Somebody spit some acid-like substance from the arena, she could not dodge:

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Do you remember the tree that grew up inside the magma-pumping tower? It's time to chop it down. Dwarves dismantled the wall, magma spilled out and set whole embark on fire. Fire is yellow in Stone Sense:

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Elves went to hell one more time. This time they left safely, nobody attacked them:

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Pumps turned on:

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I noticed that dwarves lack clothes, it seems that 7x7 pig tail field is not enough to provide all the clothes to almost 200 dwarves. But nobody cares, everyone's happy. The library looks like a porn studio:

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Elves visited hell again, it appears to be a pattern:

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The shark needs a lot of gabbro. Miners dug out all the gabbro at 14th underground level, smoothed and engraved everything. In the center you can see foodcourt surrounded by food and booze stockpiles:

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Recklessly digging near the river, dwarves accidentally flooded all the surface. Invaders stand on the edge of the map in confusion, they don't dare to jump and swim:

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It's time to test the magma-spitter device:

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As magma spreads, water turns to obsidian:

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Later I decided that I don't like obsidian cover, miners dug it out almost all.
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bloop_bleep

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Re: Helmedlion, the fort of the shark
« Reply #32 on: August 14, 2017, 03:25:37 pm »

Reservoire from dwarven point of view feels like you're on a ship.  Very nice.
Yes, a ship, sailing on a demon-infested ocean of molten stone.

« Last Edit: August 14, 2017, 03:29:23 pm by bloop_bleep »
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Re: Helmedlion, the fort of the shark
« Reply #33 on: August 14, 2017, 07:56:11 pm »

Hm, ghosts look a little blue.


Huh, so syndrome spitting is not quite harmless. It only took what,    several dozen demons months to kill her? I guess that's more dangerous than dragonfire with shield.



I thought the yellow was your firebreak earlier....Not actual fire. Damn the collapses!


Hm, so that's how the elves leave hell. They're elven merchant miners. After leaving your site, they went under their home forest retreat and dug upwards through semi-molten rock to end back at home, and now all their caravans leave through the resulting hole, a direct tunnel unblocked by mountains and rivers where it never rains or snows (RP).

That's so incredibly daring and enterprising, I'm impressed. Relying on luck and guesses where dwarves use decades of skill and careful planning.
Now if they had a better selection of goods (ha!), they'd be unstoppable in the economy arc:

Still cool tho.



Huh, the shark ...wings? Flippers? are empty inside. Would be cool secret place for storage, like a hidden compartment.



7x7 pig tail field = up to 1960 pig tail plants (in 5-stacks) in 2 years. 9,8 cloth per dwarf. Maybe need more farmers instead. Or some dwarves hoard all the clothes, letting quite fine old ones gather dust in cabinets.



How did you dig only gabbro, `digl` in dfhack? The clusters are neat.



Hm, magma on water...No multiplying here. I've seen the explosion of ice in roomcarnage so many times I expected it to produce more here too.

Regrettably, trees are more interesting. Though you can leave engraved wall patterns around.

Interesting tidbit for surface obsidian/ice-casting: Unlike with constructions, tiles channeled out under them will be Dark/Subterranean.
Yes, a ship, sailing on a demon-infested ocean of molten stone.
I find it neat how the demons are mostly ignored and left free to run amok until a dwarf randomly wanders on top of one. Almost-peaceful coexistence, rather than a major problem.

vp

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Re: Helmedlion, the fort of the shark
« Reply #34 on: August 15, 2017, 06:29:37 am »

Magma leaked inside:

Spoiler (click to show/hide)

These photos were made moments before the shark had to spill most of its load due to the leak:

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When magma spills out, its surface inclines:

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The rain of molten rock:

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From certain point of view the shark looks scaled:

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At sunset:

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Unfinished dorsal fin makes the shark look like a submarine:

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Thais is all for now. Probably I'll make one more post containing final pictures of fully constructed thing. It's going to be in one or two weeks from now.
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Re: Helmedlion, the fort of the shark
« Reply #35 on: August 15, 2017, 08:13:59 am »

You have magma leaking from three ends. Because why settle for two?

I believe magma being tracked off-site is probably one of the more desired features for magma.

(Though from the outside, the shark looks fine. Internal bleeding.)

Somehow, it didn't occur to me that your orchards are submerged. Hm, I wonder how that affects FPS.


Multi-level gentle magma slopes. Without water's teleporting, magma is more like syrup.


The shark does look a bit scaly. Could smooth topside with ramps, but then it will not match the belly. Other things...Could maybe use vertical silver spears to add sharper teeth to shark's mouth. (The upper jaw ones will be annoying to make.)

Though silver melts with prolonged contact in magma. Maybe if you pair it off with a younger nether-cap spear. Younger, because oldest material determines the color of a building. Or use crystal glass menacing spike, if you have enough rock crystals left. 


And well, I'll be waiting for next instalment.

PS: Incidentally, are the ?s on the sides of merchant path vertical grates?

vp

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Re: Helmedlion, the fort of the shark
« Reply #36 on: August 15, 2017, 08:24:54 am »

Incidentally, are the ?s on the sides of merchant path vertical grates?

Cage traps.
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bloop_bleep

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Re: Helmedlion, the fort of the shark
« Reply #37 on: August 15, 2017, 12:52:23 pm »

I find it amazing that in true dwarven fashion you decided to pour basically an entire sea of magma onto the surface with utter disregard to the environment.
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The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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vp

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Re: Helmedlion, the fort of the shark
« Reply #38 on: September 20, 2017, 11:45:15 am »

So I've finished this project. It took 44 game years and 12.5 months of real time, the shark has grown to 99 z-levels including roof.

Those are four Stone Sense views, the second and the fourth glitched hilariously:

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By the way, dwarves walled out all the hell, notice brown horizontal bars near world's bottom. That's how it looks in main window:

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Hell's ceiling under the embark is not flat, in the western part it's 2 z-levels higher than in the eastern part. Two cliffs in south-west have walls upon them too, you can see it in Stone Sense views above.

That's how dwarves work in hell:

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That's how elves walk in hell:

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The same elven caravan entering fort:

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Final photos in Armok Vision:

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Fort's history:

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If you read Russian or do not fear online translator, you can read more at https://vadim-proskurin.livejournal.com/tag/helmedlion

Hope you enjoyed it. That's all.
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Re: Helmedlion, the fort of the shark
« Reply #39 on: September 20, 2017, 12:38:05 pm »

That's a long time.

The glitch is neat way to get a cross-section.Shows some dig designations around the map.

The shark itself is huge and tall landmark. Do you ever build two huge statues in same world?

TWBT shows excellently where hell has a sheer drop.

Though Armok Vision screenshots of it are unexpectedly blue. I draw a measure of amusement from the face of elf. "Dwarves" -_-


I recall there was small amount of discussion with changing embark area by hacking with .40 release. Feels like it'd be suitable here for that road.  Well, Toady one will add it eventually.

KickAssAndGiggle

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Re: Helmedlion, the fort of the shark
« Reply #40 on: September 23, 2017, 07:07:08 pm »

When I saw the shark, I thought "Whoa, that's impressive".

When I saw the magma spitting, I thought "Holy good gravy, that's amazing!"

When I saw the sheer scale of the interior...I had no words.

One of the most epic things I've seen done in this game. You are a Dwarf Fortress master!
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The humble lever: responsible for more dead fortresses than megabeasts, goblins and elves combined!
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