UPDATE 9/17/2017:
You should come out to
GDEX 2017 and visit us!
You should also check out our
No Mercy backerkit page!ORIGINAL MESSAGE FOLLOWS
Hey everyone!
I used to trawl these forums all the time. I don't know if anyone remembers me, but I've been off building a studio with talented people I'm close to and haven't been on for a long time.
Dwarf Fortress is the game that inspired me to study computer engineering instead of history, and these forums were a real haven for me back in college. I'm kicking myself for not having posted this a month ago, but my fledgling company (Multivarious) has successfully hit the goal for a $30,000 Kickstarter to help offset the costs of getting our second-ever "real" game, No Mercy, into early access.
We're actually entering our final 48 hours of the campaign now, and our Kickstarter backers are going to basically be our closed-beta player base. I just figured I would be remiss if I didn't give my friends at Bay12 the opportunity to be a part of this thing.
Here is the Kickstarter link! Our current plan is to release on Steam in Early Access as soon as it's "ready" (at least as many hours-per-dollar of content, with at least some replayability) and to fully release next year (hopefully by March.)
We have already been Greenlit, so there won't be any problems getting it on Steam.who the hek r u
We're
Multivarious, based in Columbus Ohio, at the
Columbus Idea Foundry. We've been making games (and doing contracts for all kinds of different entities, to pay the bills) full-time/professionally for over 3 years, but in some part-time/hobbyist capacity for closer to 7. We also help organize and support a lively local bunch of game developers called the
Central Ohio Gamedev Group and run an annual gaming/dev expo called
GDEX, which has been doubling in size every year and which is going to be held in the Columbus Convention Center this year for the first time!ok but wat is no mercy please inform
No Mercy is a 3-D top-down brawler with a small-but-diverse cast of characters and a deep, varying storyline involving courage, betrayal, sacrifice, relationships, etc. All of the visuals in the game are 2-dimensional and created by our own
Elentori (twitter link) and are gorgeous and stylized. The game is designed from the ground-up as a two-player local co-op game; if you're playing by yourself, you will have an AI companion the whole time.
The cast of characters will all have distinct playstyles and using different combinations will reveal different facets of the core story. There will be a bit of a strategy-game element as you travel around the forest fighting the corruption that threatens to consume it.
It's our second major endeavor. Our first game is
an iOS and Android puzzle game called Hatch-It! (Incidentally, Hatch-It had it's own
failed Kickstarter campaign, but we finished and released the game anyway... so we can be trusted to finish this successful one)
thats pretty cool but why are you only posting this now, 2 days is no time at all, no one will see it
Yeah I kinda dropped the ball there. I've been really busy and forgot!
I figured it can't hurt, and I at least want to give people a chance to play it who might like it and want to be part of the closed beta before the Kickstarter campaign ends.
I will likely recycle this thread as a general thread for my company and our games, unless that wouldn't be an appropriate kind of thread for this board.
Please let me know what you think! I'll do my best to chat and be as available as I can in this thread.
If you like, anyone is welcome to join our
public Discord server to chat with us, or about the game, or whatever.
Thanks for everything; I've always really appreciated this community. It has done a lot for me personally.
Update: The kickstarter is over!