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Author Topic: human caravan trading an odd thing  (Read 837 times)

Hyperturtle

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human caravan trading an odd thing
« on: February 10, 2008, 05:15:00 pm »

(-large -)

This is a well-crafted large .

And that was it! It weighed 6 and had a basic value of 40...

Naturally I bought it.

Actually they traded many other things, but that was it for the item and the description.  I wonder if I can equip it or use it in some fashion, and what it would get sorted as...

[ February 10, 2008: Message edited by: Hyperturtle ]

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igless

aha

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Re: human caravan trading an odd thing
« Reply #1 on: February 10, 2008, 05:25:00 pm »

Seen that too :D What stockpile did they put it?
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Skanky

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Re: human caravan trading an odd thing
« Reply #2 on: February 10, 2008, 05:27:00 pm »

Its a gem. Toady is aware of this little bug and may even fix it as some point.  ;)
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Hyperturtle

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Re: human caravan trading an odd thing
« Reply #3 on: February 10, 2008, 06:35:00 pm »

Yes, I discovered that after my the trading post started to clear out.  

I also learned that ordering armor from the humans is essentially pointless unless I wanted to trade it with another group later...

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penguinofhonor

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Re: human caravan trading an odd thing
« Reply #4 on: February 10, 2008, 06:44:00 pm »

quote:
Originally posted by Hyperturtle:
<STRONG>I also learned that ordering armor from the humans is essentially pointless unless I wanted to trade it with another group later...</STRONG>

If you have the magma to do so, you can melt down human plate armor into a whole bar. Nice. Greaves may as well, if they take 3 bars.

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Pandarsenic

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Re: human caravan trading an odd thing
« Reply #5 on: February 10, 2008, 07:34:00 pm »

<_<
>_>

Well clearly, you bought a singularity.

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Untelligent

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Re: human caravan trading an odd thing
« Reply #6 on: February 10, 2008, 09:04:00 pm »

Miniature black holes would make awesome traps.
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Greiger

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Re: human caravan trading an odd thing
« Reply #7 on: February 10, 2008, 09:14:00 pm »

What weird worlds we create...mysterious "large" singularities, unusual exploding freezing clouds of random things, strangely aggressive carp, odd mile high pillars of sand and stone where rivers meet ocean, wells barfing endless 3 story high walls of water, entire cities freezing to death in one night.

I would not want to live there.

At least the locals are friendly, stable, calm folk that wouldn't hurt a kitten.  :roll:

(Seriously this game rules!)

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Impending Doom

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Re: human caravan trading an odd thing
« Reply #8 on: February 10, 2008, 09:18:00 pm »

This is a large. All craftsdwarfship is of the highest quality. This item menaces with spikes of fries and is encircled with bands of shake.

I just had to.  :D

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Anvilsmith

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Re: human caravan trading an odd thing
« Reply #9 on: February 11, 2008, 08:07:00 am »

That item was clearly crafted using the con artist skill, which always creates a         of varying sizes. However, as this was merely a large, well-crafted     , I am in doubt as to the skill of the con artists who produced it. If you want real quality, try aiming for huge, masterwork      encircled with bands of 100% original ____ and menacing with spikes of (      ) . Guaranteed to cure melancholy, starvation, death, permafloods, uppity noble demands and much more.

Dwarves have a similar skill, it's called "stonecrafting".

[ February 11, 2008: Message edited by: Anvilsmith ]

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Lemnx

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Re: human caravan trading an odd thing
« Reply #10 on: February 11, 2008, 10:29:00 am »

Hmmm... a large sphere (Or 2 dimensional matter projector displaced with 7 other dimensions?) of utter nothingness. Imagine that crafted into a Legendary weapon...
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Hyperturtle

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Re: human caravan trading an odd thing
« Reply #11 on: February 11, 2008, 11:02:00 am »

I had been making steel armor for a while before I realized the folly in not having at least someone competent doing it... so after a while my Dungeon Master became competent at armorsmithing, and set him off to make some steel caps and such.

Micromanaging my army to change armors is another story... but anyway

So he makes the caps and some are fine, which would make great replacements for all the regular iron caps everyone is wearing.  No one takes them out of the shop, and all new recruits end up finding old iron caps that I swear I marked as melt but it never happened...

I then decided to task the DM with stud an object with silver, and he takes a fine cap and studs it with silver--the cap is now worth $1200.  Then he studs the same item with gold, and it's worth $2200 (fire bellied toads and hippos striking down dwarves, if you must ask what was the decoration)

I realized this is a great way to make lightweight high value trade items. Typically they'd enhance something like narrow chainmail, so great, but you can't trade a boatload of heavy items to the dwarven caravan that you can with the humans, and the dwarves are who bring you steel armor when you need it most!

And I did it again, I accidentally sent a legendary swordsdwarf to crossbow and he picked up that damned artifact crossbow that none of my actual designated crossbow dwarves ever grab (instead, they opt for Manta Ray Bone Crossbows, heh).  And he won't let go of it.. so its back to square one with him.

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