The Blue Wedding.
A week goes by as preparations for the royal wedding are made.
During this time, the majority of the armies are withdrawn from the field and march home. For Arstotzka, entire battalions, platoons, squads, and even single war-weary soldiers by themselves trickle back north to their homes in the capitol. Dismay is visible on each mans face as they come home to smoke, ashes, and wreckage. The war is over, and for many of the defeated they wonder if there was ever really any point in the fighting in the first place. Moskurg's remaining forces likewise march north on the orders of their Sultan, with the claim that they were to assist in the rebuilding of the city. While the soldiers do assist, it's fairly obvious their attendance is more mainly a peace-keeping effort than one of reconstruction. One by one the remaining fires are stomped out and the smoke that hung over the city like a terrible miasma dissipates in the magical wind.
Reconstruction goes surprisingly quick; though they're without their famed Crystalworks, Arstotzka's mages manage to quickly erect crystal houses for the displaced. Moskurgs temperature-controlled adamantium finds use as a cheap metal to replace cooking ware, nails, and even as an experimental air conditioning unit. Mages plant crops and power windmills, and the city slowly rebuilds. Despite the cooperation, things are not all that cordial between the two sides. Fights break out nightly at the one remaining ale house, and one particular scuffle in the streets ended in fireballs and lightning strikes that destroyed a block of newly-constructed buildings. Both Arstotzka's King and Moskurg's Sultan do their best, but with both armies packed into the city they find it difficult to keep a tight leash on their men.
After much debate, it's decided the wedding will take place at the palace, as the few churches in the city are piles of ash and Arstotkza wasn't terribly religious in the first place. A few concessions are made to reflect the nature of the alliance, resulting in a mix of both Muslim and Pagan marriage rituals that are debate down to the smallest detail. Neither heir is thrilled with the prospect of marrying the enemy, but each still prepares themselves for the wedding. Both are loyal to their country to a fault, and though they may not like it both Bjorn and Hayat agree a wedding is better than the alternative - but only just.
By the end of the week the city is looking to be in considerably better shape. New buildings poke out of the rubble like sprouts through a fresh snowfall, and most of the wreckage has been cleared away. A hastily erected crystal bell tower rings adamantium bells as the wedding begins, announcing to the all those in ear-shot that the alliance between the two kingdoms will soon be cemented. The palace has been swept and polished, the tables filled with food and drink, and the throne room packed with cobbled-together pews for those in attendance. Guests trickle in and take seats on their respective side - Moskurg on the eastern side, Arstotzka on the west. Guards decked in adamantium and full crystal plate stand at attention at every door, rifles in hand.
The throne room is mostly timber, with arches reaching far overhead holding up the ceiling in a way that was surely impressive before the advent of magic. Gray flagstones line the floor, reaching up to the raised dais at the far end of the room where Arstotzka's high-back oak-timber throne sits. An impressive stained-glass mural fills the wall over the throne with an image of a red tree against a blue ocean background; only a few piece of glass have been knocked free, which is quite impressive considering the brutal shelling the city took. Anyone who's important takes their seats in the pews facing the dais, and the rest of the rabble fill the balconies in the wings of the room. Sunlight streams through the glass, illuminating Bjorn in the red light of the tree.
He's dressed finely - expensive furs sit over top a traditional steel hauberk with soft red fabric padding. Despite the steam of his breath, the young berserker is positively sweltering under the piles of furs he dressed in. Perhaps it'd been an attempt to hide his relatively frail frame, or perhaps his dresser had been overzealous in bedecking the heir for this historic marriage. Whatever the case, the outfit did little to improve his temper and he stood on the dais in a dark silence. A band in the back of the room begins to play, silencing the gentle murmuring of the crowd. Eyes turn to the back of the room, where Hayat enters.
Her gown is blue cotton, going up over her head with jewelry adorning every available surface. She looks positively uncomfortable wearing a dress; she steps on the fabric once or twice as she makes her way to the dais over a trail of freshly-grown rose petals. Henna patterns snake up her arms, and a veil covers her face. It was an obvious attempt to hide the disfiguring scars she'd obtained during the war. Even despite the veil, those who've never met the woman before mutter to one another over the shocking appearance. Hayat takes her place next to Bjorn, standing in the blue light of the ocean. The band falls silent, and al-Mutriqa takes his place on the dais.
He brings with him an old, worn copy of the holy book, and after some preamble goes on to read the first chapter to those in attendance. He delves into tangents once or twice, usually about the battles he'd won on the field in service of Allah. Myark, sitting in the front row, interrupts to correct one detail - specifically how al-Mutriqa had actually been defeated in that battle. The sermon quickly derails into a shouting match, then childish insults, then a quick bit of magic that blows a chunk out of the dais. Guards intervene, and the sermon continues with both heroes pointedly avoiding eye contact. Bjorn and Hayat stand by quietly, stone-faced and white-knuckled.
Finally the time comes.
"Bjorn, what dowry do you offer as your bride-price?"
Bjorn looks sick, but after a moment he swallows and speaks.
"I offer my inheritance to her children. The Kingdom of Arstotzka, to be ruled after my death."
Murmurs fill the throne room, mostly from the Arstotzka side. Some movement occurs on the upper balcony, but it goes largely unnoticed.
"Hayat, this man stands before you for the sake of marriage. Do you take him to be your husband, for now and always, in this life and in the next? You must answer thrice."
Hayat looks no better than Bjorn, but still finds the strength to speak. There's some muted conversation up above, and people have begun to notice.
"I do."
The conversation has grown louder now, and a few people in the crowd stand up.
"I do."
An alarming number of the guards in attendance suddenly move out of position.
"I d - "
"TRAITORS!"
A shot rings out from the balcony above, and the resulting arc of lightning jumps down towards the dais. It curves at the last minute - perhaps a limitation of the design, or even divine favor - but it hits the wooden throne with a deafening crack! It explodes into a shower of splinters, knocking over the three on the dais. The throne room dissolves into shouts and thunderous gunfire as that particular balcony is torn apart by lightning and rifle rounds. It was an ambush!
"DEATH TO THE TRAITORS!"
Attendees and guards have begun fighting - some with curious blue or red bandanas tied around their upper arms. Blades, rifles, and wands have come out now, and the throne room is filled with the screams and blasts of fire or lightning. The Sultan and King have stood up now and made progress to the dais where their children lay prone, but they don't make it far. Mehmed, who had been sitting next to his father, grabs him by the arm. Without a word his adamantium dagger stabs into the old mans belly. His father falls to the ground and Mehmed turns to the crowd, holding the bloody dagger aloft. "The Sultan is dead! Now begins the reign of Mehmed!" Those wearing blue armbands cheer, and guards wearing adamantium hesitate - Mehmed is a kinslayer, but does that make him the new Sultan? Hayat groans on the floor behind him, and their decision is made. Mehmed disappears into an adjacent hall as lightning bolts suddenly arc out from a half-dozen rifles and tear apart a thick wooden pillar.
The Arstotzkan King makes it another step at least, before a rifle round catches him in the back. He falls to the ground as Hardrada calmly chambers another Magegem. The King struggles to push himself back up, but Hardrada coolly steps on the small of his back and pushes him back down. "Weak." He takes careful aim, and ends the King's reign. "The King is dead! By the right of Strength do I claim his throne!" This earns him the cheers of those wearing red armbands, but a sudden gout of fire passes over his shoulder. Bjorn is back on his feet, but only barely. His eyes burn with fury, and Hardrada turns to deal with his new adversary.
This all occurs in a matter of seconds, and only now do the members of the design team in attendance manage to gather their prepared weapons and react to the chaos unfolding around them.
Egan_BW: [3]
You were sitting in the upper balcony on Moskurgs side when a shitstorm of rifle fire blows apart the balcony a few feet away from where you're sitting. The gunman you'd failed to notice rains chunky salsa all over you and everyone next to you. You knew it!!! You'd prepared for this eventuality - that's why you handed out your brand-new Single-Action-Allah out to every Moskurg guard in attendance. As a six-shooter that uses a rotating cylinder and miniaturized Wands of Thunderbolts, the SAA acts as a shortened rifle that can fire six times in rapid succession. It's impossible to reload in a timely manner though, and the fact that you gave one to every guard in attendance means even the Moskurg traitors have it. The palace is filled with deafening cracks of lightning, blowing apart the wooden pillars lining the room. You're not concerned with that, though; you spy Mehmed fleeing through a doorway. That traitor will not get away with this! You leap over the shattered banisters and chase after him. Continue to Pursuit of Mehmed below.
Crazyabe: [4]
Your time in the forge has been well-spent. You've built a statue of al-Mutriqa himself - from his younger years. This is an exceptional Adamantium statue of al-Mutriqa. The item is an exceptionally designed image of al-Mutriqa the Moskurg Hero and a fig leaf. al-Mutriqa is striking a menacing pose. The fig leaf is making a plaintive gesture. The artwork relates to the duel between al-Mutria the Moskurg Hero and Myark the Arstotzkan Hero during the late-spring of 943 during the War of Forenia. The fig leaf was an after-thought, but every tasteful nude statue should have some modesty. al-Mutriqa agreed - if you were going to smuggle it into the wedding, it'd be best if it didn't weird out the guests too much. Unbeknownst to everyone else, you've applied some pretty hefty enchantments to that bad boy, giving it its own limited sentience. Right now the statue sits in a pile of other wedding gifts a few rooms over, primed and ready to protect the Sultan and Hayat...once it sees them. Meanwhile, you are trampled to death in your attempt to hide under a nearby pew. Hopefully the statue will be able to do all the fighting for you... Continue to Pursuit of Mehmed below.
Taricus: [2]
Somehow you managed to get yourself integrated into the guards, wielding your own special brand of armor. Gleaming adamantium, with enchantments engraved into literally every available surface. Your straight sword and heater shield look hilariously out-dated compared to the guns clutched in every guards hands. Most people look on dubiously at your claims that it's the "Armaments of the Hero", and intelligent to boot. When the fighting breaks out, you're one of the first people to make your way to Hayat, and one of the last to reach her. Turns out your self-designed armor is a bit bulky and hard to move around in, but it does surprisingly tank a stray lightning blast without cooking you alive. Continue to Pursuit of Mehmed below.
Kadzar: [6]
Much like Taricus, you managed to get yourself integrated into the guards, wielding thick leather gloves and falcons rather than sword or rifle. These are specially trained falcons - Defender Falcons, with the sole intent of protecting Bjorn. One sits on each shoulder, one on each forearm, one on each wrist, and one on your head. It's getting pretty difficult to hold them all up, but once bullets start flying you know you've made the right choice. "Fly, my pretties!" you scream, and throw all seven falcons towards Bjorn. Continue to Duel of Bjorn and Hardrada below.
Kashyyk: [5]
You sit in the pews, a few rows behind the Sultan. You're decked out in a full adamantium kit, replete with sabre, pavise shield, a dozen firestorm grenades, a bandolier of Wands of Thunderbolt, and your own custom-designed "Lightning Repeater Rifle™". You take up quite a bit of space on the pew, but once bullets start flying you're glad for all the equipment. You see the King and Sultan fall - when Mehmed flees and Hardrada stays, it's a tough choice, but you ultimately decide to chase after Mehmed. He is a traitor, and he will not get far! Continue to Pursuit of Mehmed below.
Nuke: [4]
While other spent the week preparing their various little spells and tricks and weapons, you mediated and prayed. Your spell - Allawm Bila Rahma: "Merciless Consume" - will likely be your last, and so you've needed to steel yourself for what's to come. When the traitors strike and the fighting breaks out, you don't cast right away. You'll only get one shot, and you don't want to blow it too early. You pull back to a far corner of the room, preparing yourself for the grand finale of what's to come. Continue to Duel of Bjorn and Hardrada below.
Sensei: [2]
A relatively new addition to the design team, you managed to somehow snag a seat in the front row. You're sitting with the Arstotzkans, though no one can rightly say if they've ever seen you in the design room before. As soon as the first blast of lightning hits, you're up and running, preparing your specially concocted spell for this exact situation. Already a bubble shield is forming around you - designed to deflect attacks and protect anyone inside it. With any luck, you'll be able to save one of the heirs before their death can plunge the continent into another four decades of magical warfare. Continue to Pursuit of Mehmed below.
Andres: [6]
They called you crazy. "It'll never work," they said. "It's too top-heavy, why not give it treads instead?" Hah! Like they would know. "Why did you replace the hands with cannons? Why not actual hands?" Those people had no knowledge of warfare, not like you. Your weapon is a giant crystal mech - made of gleaming crystal that shined bright in the sunlit snow, it stands under a blanket in a shed a block away from the palace. As soon as the fighting breaks out, you're out the door and sprinting down the street to where you've hidden it. "The King is Weak, Hardrada is a Traitor, the Sultan and Hayat are even worse - Moskurg!" You arrive at where you've hidden your weapon away and clamber inside. This is going to be one interesting wedding... Continue to Duel of Bjorn and Hardrada below.
Madman: [2]
Really, who didn't see this coming? You practically predicted this rebellion happening in your sleep, and that's why you've got a spell prepared. Quickly, you drop to your knees and pull out a bit of chalk. It's kind of hard drawing a spell-circle while people fight and clamber around you, but you manage to get a semi-round shape on the ground and begin your prayers. It'll take you a few seconds to gather the necessary magical energy to fire it off, but once you do this should all be over. If only the Sultan had taken your advice and made it illegal to have murderous thoughts - that would have made things so much easier! Continue to Pursuit of Mehmed and Duel of Bjorn and Hardrada below.
RAM: [2]
Damn Moskurgers! You can't trust them - no loyalty. Slaying their own Sultan?! What barbarians! Luckily, you've prepared your own little retort to their disgusting religious magic. The Gray Crystal Goo - an insidious little spell that literally eats Moskurg magic. You quietly slip a small crystal seed out of a metal tin in your pocket. You crush it, then toss it in the air. You've done your work - now it's time to leave. Continue to Duel of Bjorn and Hardrada below.
BBBence1111: [5]
You are a foreigner, from a land far across the sea. Drawn to the continent by tales of magic, you found a place among Arstotzka with your impressive knowledge of mathematics and a latent magical talent. Now you are cursing your luck - the side you picked lost! Clearly there is only one thing to do. You've conspired with Hardrada and secured a position for yourself as a member of the High Command that will come about once the revolution is won, and as such you spent your time developing a more potent form of Arstotzka's staple fire magic. Named "Pyre", it is a green, insistent fireball that takes a page out of Moskurgs book of Alannar. The fire simply refuses to go out! Tendrils of green flames snake along your arms as you pool your magical ability and prepare for the fight ahead. Continue to Duel of Bjorn and Hardrada below.
Zanzetkuken: [1]
Chaos simply for chaos's sake is your goal - you've been delving into things you shouldn't have. You've stared into the abyss, and the abyss handed you an instruction manual. The war must continue; and now there are three (possibly four) factions to keep the fires burning! Too many important players are here right now, though, and if they fall, the game is all over. Laughing madly, you begin casting your Dimensional Portal to replace those who are about to die with exact copies of themselves from other dimensions. Why you are doing this isn't exactly clear, but it's not terribly important. Midway through casting the balcony beneath your feet gives out and you go tumbling to the floor. Your spell is interrupted, and rather than pluck others from this dimension and send them away, you yourself land in another world! You stand up, only to realize the terrible mistake you've made - the door closes behind you. You're all alone in the worst dimension possible - the "Cannala Dimension". You die instantly.
Jilladilla: [3]
You've spent some time developing further Arstotzka's original concept of the "Crystal Lance". With the foundation laid out for you, it's pretty easy to hammer out the finer details. Your Lance is now self-generating, and with the HonestStrike integration it will home in on any target you throw it at! You've taken up position on the upper balcony, and once the fighting breaks out you waste time. Instantly you begin conjuring and throwing crystal spears at anyone who happens to be wearing a bandana, be it red or blue. Loyalty to Forenia! Protect Hayat, protect Bjorn! Continue to Duel of Bjorn and Hardrada below.
VoidSlayer: [4]
You've spent your time working on something more immediately useful (albeit more morbid) than your cohorts. A healing wand, that relies on the same principle as the dogwood wands. Made out of a finely-carved human thighbone, you've already tested it on maimed soldiers with varying degrees of success and consent. You've been able to regrow arms, legs, eyes, and fingers - some even with bonus "Vitality Tumors™" to ensure a long and healthy life. When the heirs fall, you immediately leap from your spot in the pews and rush to their aid. Continue to Pursuit of Mehmed below.
Happerry: [5]
You happen to be standing by one of the exits when the fighting breaks out, desperately trying to get past the guards despite having lost your invitation. They don't seem to understand how important it is that you be allowed inside - the Sultan had specifically asked the design team to help oversee security during the wedding! The guards - both of whom happen to be wearing curious blue arm bands - keep you at bay, preventing you from entering, but you can see what happens over their shoulders. Mehmed, his blade deep in the Sultans stomach. Your eyes grow wide as the depth of the treachery hits you. Your goal had been to protect your ruler, and in that task you've failed. But, you can see Mehmed running this way in an attempt to escape justice. Your custom spell - Hero's Luck - fills your arms and legs with power. You crack your knuckles and turn your attention to the guards. You don't want anyone distracting you when you catch the traitor. Continue to Pursuit of Mehmed below.
Light Forger: [5]
It was a risky procedure, but it was the best way you could think to protect your country. You've built a glorious bronze statue, enchanted it thoroughly, then embedded a special crystal of your own design. Then came the spell - Anima Retinentia. Your mind escapes your body and anchors itself in the statue. Your new body is strong, powerful, and much, much, much more handsome. The joints creak whenever you move, but at least you can move; this had been a very real fear when developing the spell. You leave your old body behind and quietly insert yourself into the pile of gifts for the wedding. After all, what better gift than a life-long immortal servant? Once the newly-weds unwrap their gifts, they'll understand just how useful you can be! You only wish you were the only statue in the pile, since someone else had seen fit to gift an adamantium statue of a nude al-Mutriqa to the couple. Oh well, you'll just have to prove how much more useful you'd be than that dumb lump of adamantium. Hey, wait - is that Mehmed, running down the hall? Continue to Pursuit of Mehmed below.
ChiefWaffles: [6]
Screw Moskurg, and screw Forenia too! You're not going to live under the yoke of those southern oppressors, and you will certainly not pray to their disgusting god. You and a group of like-minded individuals have concocted your own secret faction - the Vaulters. Secretly, you and several others have quietly built the largest, most powerful crystal structure the continent has ever seen. Named the VSC SS50 "Vault", it will put only the most loyal of all Arstotzkans far outside the reach of Moskurg. It will put you in space. This design has been a long time coming, and already most of the structure has been built in secret under the waters of the frozen harbor. Designed to sustain 200 people indefinitely, the ship features a staggering amount of features that are too long to bear listing. A set of powerful vacuum-certified engines are strapped to the base of the artillery shell-shaped craft, and even now you're strapping into the pilots chair and beginning the final countdown while your companions finish up the last few details. Continue to Escape from Forenia below.
Andrea: [1]
You're far less skilled, but you help ChiefWaffles in the construction of the Vault. He does most of the work, but you help, some. You do a non-negligable amount of work assisting. Probably. As of right now you're sitting in the crew quarters, idly wondering where everyone is. You told the other 195 passengers that you'd be blasting off today...right? Actually, now that you think about it, did the secret messages you sent out say it was today, or next week? You glance behind you, where supplies for 200-odd people sit stacked and secured. Gosh, you sure hope they're gonna show up soon, or else this is going to get really awkward once the rest of you reach space... Continue to Escape from Forenia below.
Helmacon: [3]
Your aspect of the Vaulters mission is more militaristic. With your newly-designed space-capable V-ECT-0-5 dropship, you coordinate with other members of the Vaulter team to deploy armed forces around the city to raid Moskurg positions. The new dropship handles like a dream; with the help of other vaulters, you raid various museums and historical sites for valuable artifacts to bring with you to space. After all, it's important to maintain your history, after all. "Go, raid the Moskurg guards!" you call to the other members of the vaulter task force. "I'll take this load of paintings and carved stone statues back to the Vault. Remember; we blast off this time next week! Be back by then!" You pilot your craft back to the vault and dock with a specially-designed airlock. You'll unload this batch of artifacts, then go back to help with the raiding. Say, what's that rumbling noise? It sounds almost like the vault is about to take off. Continue to Escape from Forenia below.
Gwolfski: [2]
Your job in the Vaulter faction was the design and installation of the VSC-OBCP-1 teleporter; a rare and crucial component of the vault. With this, you'll be able to instantaneously move supplies around, pull supplies from earth, and even bombard from orbit! You're not sure it really works since you never got time to test it, but by golly you got it installed! You've got a whole week to make sure it's properly working, so you're not too stressed. Hmmm...that sounds almost like a countdown, doesn't it...? Continue to Escape from Forenia below.
Fallacy: [6]
Your job was the most important of them all. The Aetherfarm is a special farm based on the dogwood wands to feed the 200 or so people who will be living in space for who knows how long! It's large, complicated, and it works perfectly. Even better, you've developed it so that you can insert circuit diagrams into the machine to dictate aspects about the crops you'll be growing! You can mix and match crops, change the size, the flavor, the number of seeds produced, the color, and even the effects they'll have on the human body. The Vaulters don't know what sort of crazy stuff happens to the human body in space, so that last detail is super important. If people start growing three heads or getting sick, you'll want the food to be able to prevent those nasty side effects. You quietly slot an extra circuit diagram of your own design into the Aetherfarms library and smile to yourself. They wouldn't listen - your designs never saw fruition, but now? Now is the dawn of a new era. The others don't get a choice in whether your achieve your design goals now - not with your subtle control over their food source. Continue to Escape from Forenia below.