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Author Topic: Kings, Queens and missing merchants.  (Read 1025 times)

IronValley

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Kings, Queens and missing merchants.
« on: April 23, 2008, 08:59:00 am »

Finally, I got to the point of mountainhome.

I've got a fortress running smoothly, a Hammerer with no hammer, and no-one to hammer. Plenty of Steel masterwork armors and weapons, and soon Adamantine . I have cute pets (as in, no pets except for a Hydra), a population of 160 and a Military consisting of 40 champions and several Elite Marksdwarfs.

And up until now, I had plenty of Tin and Trifle pewter and wood.

But not anymore.

After the Queen arrived, the merchants/liasons no longer appear. Caravans spawn just fine, but the chances of them bringing Trifle Pewter, Tin or Wood just seem affully low at the moment. Not even the elfs bring wood. (They bring funny creatures to toss into the Goblin pit though).

Am I just imagining the lack of a liason/merchant, or does the game assume the the capitol needs no special supplies?

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Kagus

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Re: Kings, Queens and missing merchants.
« Reply #1 on: April 23, 2008, 09:12:00 am »

Have any of your previous liasons or merchant princes lost their lives while on your map?   They don't grow on trees y'know, and it apparently takes an eternity to appoint a new representitive what with the bureaucracy as it is...


In all seriousness, if you lost a liason or other trade-figuring-outing man, you're buggered.  They don't come back, ever.

You can, however, raise them from the dead with the proper utilities (Dwarf Companion), whereupon they will leav in a huff but eventually come back (presumably, haven't tried it myself).

Crafty Barnardo

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Re: Kings, Queens and missing merchants.
« Reply #2 on: April 23, 2008, 11:13:00 am »

I have had this problem too.  After a certain point, the liasons just quit coming,  or they come but won't set up trade agreements anymore.  And the elves just bring bin after bin of rope reed cloth.
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Crafty Barnardo cancels task:  distracted by shiny object

Earthquake Damage

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Re: Kings, Queens and missing merchants.
« Reply #3 on: April 23, 2008, 02:13:00 pm »

I recently had a "liaison won't make deals" issue myself, though in my case it was because my broker (non-military, no labors active) wouldn't stop patrolling between the magma forge (?) and his room (check chest) long enough to make a deal.
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IronValley

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Re: Kings, Queens and missing merchants.
« Reply #4 on: April 23, 2008, 02:41:00 pm »

Ressurected a Human Merchant Princess with DC, however she's just stuck unconcious in my courtyard, that's great...

no dead Liasons though, no live ones either.... just plenty a rope reed bins. Maybe I should whack the elf diplomat, he probably needs a hammer to the head.... damned elves...

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Spike GT

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Re: Kings, Queens and missing merchants.
« Reply #5 on: April 23, 2008, 03:05:00 pm »

Yep, this exact thing happened in the one fortress I had which became a mountainhome.  They stopped sending me liasons, and I happen to know that it was the case and that I didn't lose my liason, because I had a special escape chamber built just for him so that on his way out he wouldn't run into trouble (it made my duke's office into an airlock which led through a one-space corridor that took him quickly out to the edge of the map).  I watched that guy like a hawk every time he showed up, including his last time.

You know what really bothers me about this, though?  No offerings for the king when the caravans come.  Shouldn't you start getting stuff since you're now the mountainhome?

Oh well, it'd probably be useless totems and bone crafts anyway.

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Kagus

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Re: Kings, Queens and missing merchants.
« Reply #6 on: April 23, 2008, 10:30:00 pm »

As well as one single dimple cup seed.


I make strange offerings.

PresidentEvil

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Re: Kings, Queens and missing merchants.
« Reply #7 on: April 25, 2008, 09:55:00 pm »

Back when humans still sieged, I was attacked for not adequately babysitting a caravan, allowing 5 human wagons w/ merchants, guards, liason and pack animals to all be slaughtered. After a year of troublesome sieges, they eventually backed down and we began trading again.

I used to offer them at least 3 or 4 bins of goods each visit. Now?

They get no offerings except a single human skull totem per year. Just to let them know who the boss is.

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I will mod in plastic as a resource.  I will then tweak the Dwarven civ entry so that coins are only made out of plastic, and are called "credit cards".
I will make dwarves purchase things with bushels of credit cards.  It will be a mockery of both systems.
It will be stupid.  But it will be gloriously stupid.