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Author Topic: Problems about marksdwarves, burrows, keas and iron  (Read 942 times)

Problems about marksdwarves, burrows, keas and iron
« on: September 02, 2017, 09:11:31 am »

1- My marksdwarves won't shoot with bolts at all. They have 100 copper bolts assigned for both training and combat, in training everything seems good. But whenever these dwarves are sent to kill something, they always try to club the enemy with their crossbow and won't shoot. What am i doing wrong or is it a bug?

2- I need to assign civilian burrow to keep my non-military dwarves safe. But when they are on burrows, job cancellation messages keep spamming insanely. How can i manage to disable that?

3- What can i do with kea problem? They interrupting my dwarves jobs and stealing my items. I read somewhere that you can make crossbow towers to
chase keas. How can i do that and how fortification thing work exactly?

4- I can not find iron and flux at all. I tried at least 5 different embark but even it says "shallow metals, deep metals and flux stone" on embark screen, i cannot find any of them. (Also i set minerals: everywhere when creating world)


Thanks in advance my friends.
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Fleeting Frames

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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #1 on: September 02, 2017, 09:30:35 am »

1. 100 bolts is a little low - what I'd use for two marksdwarves, or what is the default reserved bolts for hunters.

Beyond that, I dunno. If you equip axe and crossbow in wrong order, then I think you might get something like that, but that would happen for both of them.

2. Well, mind the difference between regular adding to burrow and civilian alert.

Beyond that, I find most cancellations are 'caused by stockpiles in the burrow requesting stuff outside the burrow. (o)rders - (F)orbid is useful to deal with that.

3. Don't need a tower or specialized squad to deal with few birds (though that doesn't mean they're pointless things to have). On embark, butcher an animal for leather, and make 25 bolts, quiver, crossbow, set hunter bolts to 0 and tell 1 dwarf to wear uniform of crossbow, over clothes. Though note that obviously 1 untrained dude who was previously picking herbs will not be able to kill pack of 15 keas with just 25 bolts.

4. Best way to get iron ore (large ~ Magnetite and veins of £ Limonite and £ Hematite) is embarking on sedimentary layers. Dig down to first stone layer in a biome, and check if you get one of those layers - if not, try again in another biome on your embark.

There's also hematite veins in igneous extrusive, which should be present for everywhere fairly often.

Though you might have embarked on wholly metamorphic and igneous intrusive areas in same biome five times in a row, which would never have any iron ore.
« Last Edit: September 02, 2017, 09:32:49 am by Fleeting Frames »
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bloop_bleep

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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #2 on: September 02, 2017, 09:31:56 am »

1) Marksdwarves prefer to charge at enemies rather than stay back and shoot at them. You can rectify this by stationing them in a building with fortifications as walls.
2) There's a setting in one of the init files (data/init.txt and data/d_init.txt); I forget which, though.
3) Store your important stuff deep inside your fortress, that way keas will be caught and chased away before they manage to steal anything. Look here to find out how to build an archery tower.
4) You might just have to look deeper, but I'm not sure.
Edit: Ninja'd!
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PatrikLundell

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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #3 on: September 02, 2017, 10:48:52 am »

The DFHack plugin command "prospect" issued before embarking will show what's likely to be found (and at which depths). You can also use my geomanipulator http://www.bay12forums.com/smf/index.php?topic=164090.msg7450350#msg7450350 script before embaking to change what's going to be available if you don't find that too cheaty.
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Loci

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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #4 on: September 02, 2017, 05:10:36 pm »

1- My marksdwarves won't shoot with bolts at all. They have 100 copper bolts assigned for both training and combat, in training everything seems good. But whenever these dwarves are sent to kill something, they always try to club the enemy with their crossbow and won't shoot. What am i doing wrong or is it a bug?

Check that your marksdwarves are wearing quivers to store ammunition for battle. The default embark includes several, but those can be claimed by hunters, and even if you induct those hunters into the military the quivers will remain part of their "civilian uniform", unusable while they are on active duty.

You should also make sure you have enough ammunition to satisfy all the reservations on the ammo screen--by default, hunters' bolts will be reserved regardless of any actual hunting. Your squad reservation should provide at least 20-30 bolts per marksdwarf in the squad.
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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #5 on: September 02, 2017, 05:17:49 pm »

@bloop_bleep: Not shooting at all with bolts in quivers is quite wrong, though. Even without fortifications, they can even stand still until they run out of bolts.
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anewaname

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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #6 on: September 03, 2017, 01:37:48 am »

When you see a dwarf charging instead of firing, pause and examine that dwarf's equipment. Look in that dwarf's quiver using DF's 'v'iew, 'i'nventory to see what is in there. If a squad only has 100 copper bolts assigned to is and there are 5 + dwarfs in it, some dwarfs will have empty quivers.

Even when I only have a couple of dwarfs assigned to a crossbow squad, I assign at least 250 bolts to the squad in the military ammunition screen, so I do not need to increase the assigned bolts later as more dwarfs are added (usually I set the material to copper or better). I also change the "Hunter's squad" to use 250+ bone bolts (to keep them from using metal bolts and to ensure there is enough assigned in case I have many hunters).
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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #7 on: September 03, 2017, 02:31:05 pm »

Thank you for all responses guys, it's been very helpful.

I think quiver was the problem because i uniformed my marksdwarf army without quiver.
Also i found that sedimentary layers can always be found near rivers (stream not brook).

Anyway thanks for all replies, have fun  :)
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Re: Problems about marksdwarves, burrows, keas and iron
« Reply #8 on: September 04, 2017, 03:46:16 am »

Also i found that sedimentary layers can always be found near rivers (stream not brook).
Nah. That might be ALLUVIAL layers, maybe (uncertain), but sedimentary layers are linked to volcanism. In fact, you can have a volcano and river in 2x1 embark.