Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Any way to change the boiling temp of a creature's tissue using gm-editor?  (Read 1555 times)

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile

Title. Cue things evaporating because it's the will of my heavily modded cat god character.
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Hesperid

  • Bay Watcher
    • View Profile

Well, not for a single creature (unless it's the only member of its species). You can edit the heat parameters of individual tissues in the raws, but that changes it for every creature. Also, you need something to trigger a temp update, so that the game checks the temps of the units' limbs.

You can just heat up the limbs of individual units if you don't want to genocide a whole race. Building a campfire should help the game decide to update temperatures.
Logged

KittyTac

  • Bay Watcher
  • Impending Catsplosion. [PREFSTRING:aloofness]
    • View Profile

Well, not for a single creature (unless it's the only member of its species). You can edit the heat parameters of individual tissues in the raws, but that changes it for every creature. Also, you need something to trigger a temp update, so that the game checks the temps of the units' limbs.

You can just heat up the limbs of individual units if you don't want to genocide a whole race. Building a campfire should help the game decide to update temperatures.

Well then, how to heat up limbs?
Logged
Don't trust this toaster that much, it could be a villain in disguise.
Mostly phone-posting, sorry for any typos or autocorrect hijinks.

Hesperid

  • Bay Watcher
    • View Profile

status2.body_part_temperature

Pick the limb you want (they correspond to the body plan), then change the whole and fraction parts of the temperature to what you want.
Logged