Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Beach Defence  (Read 3757 times)

Civillain

  • Bay Watcher
    • View Profile
    • My YouTube Channel!
Re: Beach Defence
« Reply #15 on: August 08, 2017, 09:52:04 am »

Clearly we're not bastardizing the concept enough.

You should make an entirely artificial beach powered by screwpumps and hatches that use pressure plates to periodically flood and drain a "beach" to mimic waves. Let them live in the lap of DWARVEN luxury. Bonus Points if you get the beach on a layer of sand, or cover the roof of the area with a glass ceiling, separating beachgoers with a lake of lava overhead for 'suntanning'.

You... You understand me. I love everything about this idea
Logged
I put Dwarf Fortress videos on the internet https://www.youtube.com/c/Civillain

Civillain

  • Bay Watcher
    • View Profile
    • My YouTube Channel!
Re: Beach Defence
« Reply #16 on: August 08, 2017, 09:54:11 am »

You could always build an above ground fortress suspended over the sea by terrifyingly narrow strips of constructed floor. You could improve upon it later through exceedingly elaborate dwarven engineering to pour magma into the ocean, creating a block of solid obsidian you could then mine and smooth into a glorious sea spire.  You could also have your resort area walled off and protected by drawbridges that, when closed, make it so that the only way to attack your fort is to walk down a 1z with the ocean on one side and a wall/fortification on the other. Let's see how tough those gobbos are when half their force has been swept into the sea by a rogue wave. Sort of like a dodge trap where they're dodging the ocean and all of it's fury.

That sounds glorious but also possibly beyond me engineering skills, with the magma at least. I'll have to go have a look at the wiki!

I just recently watched Kruggsmash's new Short Forts episode. He made an underwater fort by first digging out a cavern, building a tower in the middle of it, then flooding the cavern with the seawater.

Of course you could just cast an obsidian tower above the sea held up from the bottom by supports on floors (not walls). When you release the supports the tower will come crashing down through the floors onto the sea bed. Note you cannot build the tower out of constructions because falling constructions get destroyed in cave-ins. Also be aware that the water underneath the tower will experience a magma piston effect, teleporting up on top of the tower and quite possibly (temporarily) flooding the whole map.

I'll have to watch that at some point, that sounds so cool! I'm confused though, how can I build the tower without constructing it? Do I need to do some kind of casting thing to make the obsidian?
Logged
I put Dwarf Fortress videos on the internet https://www.youtube.com/c/Civillain

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Beach Defence
« Reply #17 on: August 08, 2017, 10:59:48 am »

Clearly we're not bastardizing the concept enough.

You should make an entirely artificial beach powered by screwpumps and hatches that use pressure plates to periodically flood and drain a "beach" to mimic waves. Let them live in the lap of DWARVEN luxury. Bonus Points if you get the beach on a layer of sand, or cover the roof of the area with a glass ceiling, separating beachgoers with a lake of lava overhead for 'suntanning'.

Hm.

Embark on a sand desert with aquifer. Channel your beach.

Create hanging screw pumps over your water, with, hm...raising bridge or floodgates in front of the pumps that's linked to repeater - maybe three-day minecart one, maybe pressure plates in front of it for "surprise".

d-b-h all the pumps and bridge to make it look like water escapes the sea on it's own.

Only issue is that it will muddy the ground, I think.

bloop_bleep

  • Bay Watcher
    • View Profile
Re: Beach Defence
« Reply #18 on: August 08, 2017, 04:18:21 pm »

You could always build an above ground fortress suspended over the sea by terrifyingly narrow strips of constructed floor. You could improve upon it later through exceedingly elaborate dwarven engineering to pour magma into the ocean, creating a block of solid obsidian you could then mine and smooth into a glorious sea spire.  You could also have your resort area walled off and protected by drawbridges that, when closed, make it so that the only way to attack your fort is to walk down a 1z with the ocean on one side and a wall/fortification on the other. Let's see how tough those gobbos are when half their force has been swept into the sea by a rogue wave. Sort of like a dodge trap where they're dodging the ocean and all of it's fury.

That sounds glorious but also possibly beyond me engineering skills, with the magma at least. I'll have to go have a look at the wiki!

I just recently watched Kruggsmash's new Short Forts episode. He made an underwater fort by first digging out a cavern, building a tower in the middle of it, then flooding the cavern with the seawater.

Of course you could just cast an obsidian tower above the sea held up from the bottom by supports on floors (not walls). When you release the supports the tower will come crashing down through the floors onto the sea bed. Note you cannot build the tower out of constructions because falling constructions get destroyed in cave-ins. Also be aware that the water underneath the tower will experience a magma piston effect, teleporting up on top of the tower and quite possibly (temporarily) flooding the whole map.

I'll have to watch that at some point, that sounds so cool! I'm confused though, how can I build the tower without constructing it? Do I need to do some kind of casting thing to make the obsidian?

Oh, you can use constructions with Kruggsmash's idea. You can't use them with the tower-collapse idea because, as stated, constructions get destroyed in cave-ins (but not natural walls). Obsidian casting creates natural walls -- you can see how to do it at http://dwarffortresswiki.org/index.php/DF2014:Obsidian_farming, the idea is essentially the same.
Logged
Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.
Pages: 1 [2]