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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 141549 times)

Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1305 on: August 17, 2017, 04:13:30 am »

So our demonic overlord is nearly a year old, perhaps we should give him a propper birthday soon?
Make him a private throne? Raise a stable of demonic horses, craft some comfy furniture made out of various sapients? The possibilities are high, any thoughts on this idea?

Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1306 on: August 17, 2017, 04:17:24 am »

Requesting glossary on Trolls and known subtypes.

> Do another round of the abortion ritual for power. It's been a few months and we have a lot more cultists, so there should be quite a bit to take.


> Order the fungal druids to start kidnapping women and fusing them into trees, the trees will feed them directly into the blood and keep them trapped and alive indefinitely, as well as alchemically inducing a few minimal mutations: their bones are softened (and eventually dissolved), the torso is stretched along the trunk to make more space, and the metabolic throughput they are able to handle increased, but most importantly the womb is induced to repeatedly split into a cluster of identical organs capable of operating in parallel. Babies are such an useful resource, after all.

-1 to more abortions, the opportunity for having future children raised entirely in our cult should not be casually tossed aside. Sacrifice non cult members instead.

Iituem

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1307 on: August 17, 2017, 05:15:23 am »

Oh, you necro-tease, you.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

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Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1308 on: August 17, 2017, 05:51:13 am »

Oh, you necro-tease, you.
:o

I only just caught up to this thread, I hadn't looked at it since very early this year, I thought it was still alive, my apologies.  :-/

Edit; and by caught up I mean I read only the story pages while ignoring the discussion until just now, :-[
« Last Edit: August 17, 2017, 05:55:27 am by Paxiecrunchle »
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NUKE9.13

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1309 on: August 17, 2017, 08:06:05 am »

Hmm. I might actually revive this in the near future. No promises.
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omada

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1310 on: August 17, 2017, 08:55:45 am »

No promises.
   

 Too late, i'm already in a hype :P
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Puppyguard

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Kashyyk

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1312 on: August 17, 2017, 03:16:35 pm »

Hmm. I ... actually revive this ... promises.

Demonhood 3 Confirmed!!
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Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1313 on: August 17, 2017, 07:00:23 pm »

Since this is appearently on break and I'm stil fairly new here, is nuke working on any other games I can check out?

NUKE9.13

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1314 on: August 18, 2017, 04:20:39 am »

Since this is appearently on break and I'm stil fairly new here, is nuke working on any other games I can check out?
Not at the moment. I've been distracted by one million Arms Races.

But I'm feeling creative. I'm gonna read through the thread, and see if I feel inspired.

In the mean time
Requesting glossary on Trolls and known subtypes.
Done. Only two Troll subtypes listed, but it's not an exhaustive list. I might add more later. Or you could suggest some more.

Anyone else got anything they want added to the Glossary?
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Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1315 on: August 18, 2017, 08:44:25 am »

Yeah I think this worlds version of Angels (which come across as actually terrifying, so kudos on that)should be added to the glossary. On a side note, I hope we see more of them, I really liked the Ramiel-esque vibes I got from this one.

RoseHeart

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1316 on: September 18, 2017, 12:52:01 am »

((I had some similar list bugs, check near the top of your op for the initial list tags causing the problem.))
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Paxiecrunchle

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1317 on: September 18, 2017, 03:58:26 am »

((I had some similar list bugs, check near the top of your op for the initial list tags causing the problem.))

:-/ and here I thought this wonderful game was coming back.

What are "list bugs" anyway and which post were you responding too?

10ebbor10

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Re: Demonhood 2 -Number of giant minions lost: between 0 and 3-
« Reply #1318 on: September 18, 2017, 04:48:24 am »

Look at the last line of the OP. It's an ancient recurring problem.
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