Hello everyone,
I hope this suggestion hasn't been made too many times and that the title isn't too vague, if so forgive me; let's get straight to it.
As DF strips itself of it's game-ish past and leans more and more towards a simulation, I feel like some conjunctures that once served as balancing aspects, have become obsolete impositions. What I mean is the unability to switch
flawseamlessly between game modes. I am well aware, that constant access to legends mode would be somehow cheating, but there might be more elegant solutions such as: you can only enter legends mode entries of things you're able to "point at on your screen", or, you can access parts of the legends mode via books, that would be complicated but the information retrieved wouldn't feel cheaty. Switching between Fortress mode and Adventurer mode could be exploited in a quite overpowered way, but we shouldn't forget how one's only able to be at one place at once. It would be pretty cool to be able to take control over raiding parties, effectively playing the squad leader as adventurer with the other staff as his companions.
As it is for now, where all adventurers are "new-borns", with unretiring being notoriously... how should I say... unreliable?! (
are those bugs, is it completly unexpected or just poorly executed behaviour?) It seems next to impossible to weave intricate stories where the characters are at different locations.
I think this resumes my toughts quite nicely, I will try to not ramble about for much longer but consider this: When economics shall be reintroduced one day, imagine them merged with the upcoming expeditions AND what is described above. Stir and wait for it. Vehicles, populated and played as fortresses, standing still in the middle of the screen, with the map moving around it. And once you bring in that magic stuff you could even imagine them airborne... sweet pipe dreams
Hope it wasn't too long and/or too poorly written, eager to hear your toughts on this.