Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Warhammer 40k: Battle for Orichalchus V  (Read 1455 times)

Archibald

  • Bay Watcher
    • View Profile
Warhammer 40k: Battle for Orichalchus V
« on: October 07, 2017, 09:03:09 am »

Lore:

Orichalchus V is one of the most known planet-battlefields in the Milky Way. Once a peaceful planet that belonged to the Imperium, now is a brutal hellhole where millions die each day. Grimdark.

Currently, four factions are fighting for dominance: The forces of Chaos, Orks, Space Marines, and Eldar. But only one of them will prevail. The question is, who?

So come, warrior! Come to Orichalchus V, where heroes rise... and fall.

Basic Rules:

Spoiler (click to show/hide)

How a turn looks like:

Spoiler (click to show/hide)

Matches:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Game rules:

Spoiler (click to show/hide)

Actions:

Spoiler (click to show/hide)

Teams:

a) Team Space Marines

Spoiler (click to show/hide)

b) Orks

Spoiler (click to show/hide)

c) Eldar:

Spoiler (click to show/hide)

d) Chaos

Spoiler (click to show/hide)

Description of each character:

a) Space Marines:

Spoiler (click to show/hide)

b)Orks

Spoiler (click to show/hide)

IMPORTANT

I will add characters for Eldar and Chaos when the first match is over.

Match 1 will start in a different topic. Use this topic for discussion. If you want to be a member of one of the teams, write below about your character and on which team are they on.

PLAYERS

a) Space Marines

Spoiler (click to show/hide)

b) Orks

Spoiler (click to show/hide)

c) Eldar

Spoiler (click to show/hide)

d) Forces of Chaos

Spoiler (click to show/hide)
« Last Edit: October 08, 2017, 11:25:26 am by Archibald »
Logged

Aigre Excalibur

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #1 on: October 07, 2017, 09:44:14 am »

Name: Baal Alexander Gabriel, Force Commander of the Blood Angels
Description: Sculpted with sharp, striking features like a Mayan God, fair and flawless skin, blonde of hair, Blood angels spend all their gene therapy time to make sure they look good.
Choose a character: Whatever has him leading from the front.
Weapon: Thunder Hammer and Storm Shield
Optional: "Remember upon the conduct of each rests the fate of all"

HP – Health Points, self explanatory really, if they reach 0, your character is dead and you cannot play anymore.

AP – Action Points. These ones allow you to perform an action, such as walking or attacking. One action costs one point (unless some effect is involved, see below)

ATK – Attack power. Depends on dice roll.

DEF – Defensive power. Subtract these points from the attack points when a character attacks. Should the attacker have less ATK than your DEF, he gets damage instead. (Example: A has ATK 10 but B has DEF 5, 10-5=5. B gets only 5 damage because he was in defense.) (Example: A has ATK 5 but B has DEF 10. A gets 5 damage because DEF was too high.)

EFF- Effects. Characters may or may not have them.
Logged
Never ever cease communication with your enemies, never ever cease interaction with them, never isolate yourself from them. Never ignore them, relish the time to deal with them, to exercise banter. The biggest mistake one can make is ignoring one's enemies. Go out of your way to pick a fight today.

Archibald

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #2 on: October 07, 2017, 10:25:01 am »

Name: Baal Alexander Gabriel, Force Commander of the Blood Angels
Description: Sculpted with sharp, striking features like a Mayan God, fair and flawless skin, blonde of hair, Blood angels spend all their gene therapy time to make sure they look good.
Choose a character: Whatever has him leading from the front.
Weapon: Thunder Hammer and Storm Shield
Optional: "Remember upon the conduct of each rests the fate of all"

HP – Health Points, self explanatory really, if they reach 0, your character is dead and you cannot play anymore.

AP – Action Points. These ones allow you to perform an action, such as walking or attacking. One action costs one point (unless some effect is involved, see below)

ATK – Attack power. Depends on dice roll.

DEF – Defensive power. Subtract these points from the attack points when a character attacks. Should the attacker have less ATK than your DEF, he gets damage instead. (Example: A has ATK 10 but B has DEF 5, 10-5=5. B gets only 5 damage because he was in defense.) (Example: A has ATK 5 but B has DEF 10. A gets 5 damage because DEF was too high.)

EFF- Effects. Characters may or may not have them.

I have no choice but to place you under the "chapter master" character then.
Logged

Archibald

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #3 on: October 07, 2017, 03:25:12 pm »

Forgot to add. Please try to choose between Space Marines and Orks, as Eldar and Forces of Chaos are still WIP and each character will be created according to their respective themes. For example, khornate berzerker will be more melee oriented character 8but you can still use ranged weapons if you wish).
Logged

ATHATH

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #4 on: October 07, 2017, 04:39:53 pm »

Can you "attack" yourself for one damage to become immune to damage for the rest of the turn?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Archibald

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #5 on: October 07, 2017, 11:47:01 pm »

Can you "attack" yourself for one damage to become immune to damage for the rest of the turn?

Um, no?
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #6 on: October 08, 2017, 10:53:44 am »


Name: Tullius, librarian of ULTRAMARINES
Description: Most generic ultramarine you can imagine, except he somehow got to be librarian. But he is most generic space marine librarian  of guillemans line.
Choose a character: librarian(I CAST SMITE!)
Weapon: Plasma pistol(so we get to pick only one? There is no ranged + melee in the same time?)
Optional: Battlebrothers, remember the teachings of Guilleman, by his eternal all defeating wisdom hidden in the CODEX ASTARTES we shall prevail over all obstacles. GLORY AND HONOUR
Logged

Archibald

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #7 on: October 08, 2017, 11:23:28 am »


Name: Tullius, librarian of ULTRAMARINES
Description: Most generic ultramarine you can imagine, except he somehow got to be librarian. But he is most generic space marine librarian  of guillemans line.
Choose a character: librarian(I CAST SMITE!)
Weapon: Plasma pistol(so we get to pick only one? There is no ranged + melee in the same time?)
Optional: Battlebrothers, remember the teachings of Guilleman, by his eternal all defeating wisdom hidden in the CODEX ASTARTES we shall prevail over all obstacles. GLORY AND HONOUR

Yes. You can pick only one, unless you have the skill that allows you to wield up to two weapons. Useful if you want a character who can do melee and ranged attacks.
Logged

sprinkled chariot

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #8 on: October 08, 2017, 01:47:53 pm »

Ehm, and chapter master is limited to one guy per team?
Also.. ehm, orks cant have two weapons at all?
So there is only one class with both melee and ranged?
Logged

Archibald

  • Bay Watcher
    • View Profile
Re: Warhammer 40k: Battle for Orichalchus V
« Reply #9 on: October 08, 2017, 02:39:55 pm »

Ehm, and chapter master is limited to one guy per team?
Also.. ehm, orks cant have two weapons at all?
So there is only one class with both melee and ranged?

Yes, because the chapter master is the most powerful in the team. Think of it as a mix between King and Queen from chess.
While the warboss cannot have two weapons, he has more HP, AP and more powerful EFF. Reason is because each team should be unique with its own type of strategies.

Example, a Warboss can sacrifice all of his AP to activate the effect which allows his teammates to execute up to two same actions (meaning that they can walk twice or attack twice). This could be useful if the team wants to play aggresively or wants more advantage. Or they can just team up with the Weirdboy and do massive damage against one target.

Another example, Librarian and Devastator can support Assault Marine or the Chapter Master. In turn, Chapter Master can provide help to his teammates in need.

Logged