Greetings, been a while since I browsed the forum. Been working on something for personal use, because I was interested.
I personally didn't like how guns damage was handled for LCS, but it gave me a great base to start to tweak things. Now obviously the weapon statistics/use in the game work well for the game. And, it's hard to tweak things since the game has some things modeled around them (it's hard to modify armor piercing and keep it balanced). But I wanted to mess around more. For instance, burst based off ROF, damage off of caliber/Muzzle velocity etc. Now, I wasn't sure how I was going to handle this and haven't tested to it's full extent.
I had a whole notepad++ with what I wanted to do and some modifications. I'll show them below (put in spoilers to limit how crowded the screen is).
This was my brainstorm on new weapons -
FAMAS - 5.56x45 NATO - Same damage as m16, but fires more rounds (5 rnd burst) - 231
G36C - 5.56x45 NATO - Same damage as m16; Small like m4 (shorter by an inch) - 231
M14 - .308 high damage expensive? - 261
AN-94 - Make it highly accurate burst but overpriced 2 burst; Same accuracy bonus as MP5; - 231 damage
G3 - .308 high damage; bigger mag than M14; slow rof (2 rnd burst) - 261
A-91 - just under ak damage (277 ft/s), high ROF ( 3 bullet burst) - 231 damage
Beretta 93R - 3 round burst pistol 20 round mag - 161 damage (too unbalanced?)
To keep burst balanced, I based it on recoil for the most part. I thought the FAMAS would be overpowered at 5 round burst, so I raised the "<successive_attacks_difficulty>" higher than most weapons. I had the FAMAS in the same way I do now with no damage changes a while back, and it was quite strong.
For the AN-94, I gave it higher armor pen to show the double pen (2-round burst hitting the same spot) that it was supposed to have. AN-94 seems like it's going to be way too strong.
Below you'll see how I messed around with size. However, you can tell where I had to add somethings in as I was surprised with sizes of guns I was planning on adding. Just look at how many forms of "rifle" length I got. Now I based off sizes by " or mm TOTAL length.
Rifle Long - 17 (M14)
Rifle average length - 15(M16/Ar-15/M249/G3)
Rifle - 14 (AN-94)
Rifle length other - 13 (ak-47)
Shortbarrel - 12 (m4/g36c)
Shortbarrel rifle - 11 (FAMAS)
shorter barrel - 10 (MP5/A-91)
Very small - 8 (uzi)
Pistol - 5
I also had a brainstorm for damage based on round-size (which got thrown off once I started thinking about muzzle velocity). The pistol damage is temporary.
9MM and .45 Pistol same damage - 161
.44 revolver - 251
.38 - 141
Any 5.56 NATO round weapon - 231
7.62x39 - 242
Shortbarreled NATO - 221
MP5 - very shortbarrel, effective range is 200m (400m/s) - 181
.308 - 261
Now, to keep the pawnshop (where the weapons are at currently for testing) from being crowded, I created new "department" code inside the art xml for it. Just labeled it something random.
I've also removed the accuracy bonus for the most part from current weapons, except the m249 (idk how I want to mess with that just yet [I'd love to remove it, but don't want to mess with that atm]). I added accuracy bonuses (not high) for the M14.
I've coded in all the weapons/clips/pawnshop stuff and confirmed they are working. I can release them later.
This was the final gun burst stats (plus clip names for me to remember whilst I was doing things)
M16 - 3rnd burst
ak47 - 2rnd
UZI - 2rnd (CLIP_UZI)
M4 - 3rnd
MP5 - 3rnd
Beretta 93R - 3rnd (CLIP_93)
A-91 - 3rnd (CLIP_A91)
G3 - 2rnd (CLIP_G3)
AN-94 - 2rnd (CLIP_AN)
M14 - single (CLIP_M14)
G36C - 3rnd (CLIP_G36)
FAMAS - 5rnd (CLIP_FAMAS)
Did some weapon testing.
A91 is fantastic due to the ability to conceal it in a trenchcoat.
AN-94 current stats seem very strong, too strong. Just 1-2 points into rifle will hit every burst.
FAMAS is not as strong as previously tested. Still great.
M14 is alright. Does some heavy damage.
93R seems a little overpowered for a pistol. Might increase difficulty to land more than one shot.