Turn 2
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Weapon Distribution: The group in the armory collects their equipment, selecting various weapons and armor. The remaining items are simply left on the ground, most likely to be used by the magicians investigating the living quarters.
Everyone who looked for specific pieces of armor got what they wanted, although it’s far less comfortable than they would like. Objects which are still available include the cracked hammer, two shields and axes, one sword, and a smaller selection of iron armor.
Take a sword and shield, and search the rest of the area for anything magical/arcane in nature.
Having armed himself, Nix scans the armory for residual magic. His mundane senses don’t find anything with an obvious relation to the occult, but his newfound sixth sense is picking up more background energy than is usual. The faint tingling sensation could very well be residue, collected from whatever magical training took place in this chamber. On the other hand, the energy could also be leaking from a decaying enchantment.
Pocket the book, or just store it safely so it won't get damaged.
Best not to ruin this, Arthur thinks to himself.
Go claim a room as well. If we're casting rituals, we're going to need a place where nobody can interrupt them, and there is simply no way I am getting stuck with the half-crumbled ceiling. Rain's ruined a great number of summoning circles for me in the past.
Arthur tucks the book into his satchel, then heads off in search of a private room. After looking up and down the corridors, he finally settles on a dwelling at the corner of the second hallway. It looks to be comfortable and well-furnished, if somewhat small. Ceiling cracks are absent, which is a good sign, and there are even a few open spaces ideal for magical work.
I'll take a Sword, And head off to find a nice room to settle into.
Marty walks to the living quarters, ready to lay claim to his own set of private rooms. He conducts a brief search of the first hallway, but eventually settles on the first suite he looked into, which is at the very beginning of the corridor. For one, the rooms’ wooden furniture has been preserved quite well, although Marty still isn’t sure that he trusts and of the chairs. The real treasure is perfectly-preserved sheet of notes on the occult, still sitting within an ancient desk. The page is somewhat yellowed, but the handwriting upon it is still entirely legible. It describes another variant of the infusion ritual, which apparently allows the infused object to store magical power rather than interacting with it.
Items which allow their wielders to perform feats of magic are generally referred to as foci. Many (but not all) enchanted objects fall under this umbrella, from staves of fire to weapons with extraordinary abilities.
Infused objects are among the most basic of foci, as are the magical batteries described on this sheet of parchment.
An advanced version of the rite of infusion, designed to prepare mystical objects of a different nature.
The basic infusion ritual charges the target object with magical energy, which allows it to interact directly with other magic. The infusion of the vessel focuses that energy into a magical vortex, which can be used to store and concentrate other energies.
Vessel-infused items cannot be used in the same direct, brute-force manner as the classic infusion, but are extremely useful for collecting and making use of power in the environment.
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Everyone
Everyone’s grimoires glow from within their bags, beginning to pulsate like a beating heart. Once each occultist has managed to fish out their book, the tomes open of their own accord, turning to a short message on page three.
We have decided on your first task, should you choose to take it. Although this compound’s surroundings were thought to be empty, preliminary scrying has revealed an active nature shrine which is far too close for comfort. It is frequented by several minor spirits, creatures roughly on the level of dryads or nymphs.
These spirits are generally harmless, but may take offense if they discover practicing mages directly beneath their trees, springs, or stones. Additionally, it may be possible to harness the magic released by their deaths, which could be used to reawaken some of the compound’s old enchantments.
We recommend infusing a weapon of some sort, as several of the spirits must be killed directly at the magical level. Those who help dismantle the shrine will receive magical knowledge of their choice, within reasonable constraints.