Planar Fortress; Rise of innistrad
early beta edition
The link is hereEACH CIV HAS DIFFERENT AXES! Leonin have Bonesplitters, humans have Butcher's Cleavers and Scrounged Scythes. Keep that in mind when embarking if you dont bring a million tons of wood and metal!What this mod intends to do is add in creatures, factions, equipment, and even plants and materials from throught Magic: The Gathering's multiverse, while remaining mostly modular.
So far, what this mod adds in is a handful of civilizations, several tons of creatures, a plant, a metal, and some weapons, to try and give the game a feeling like its a whole new world, while being compatible with the old one.
Requirements/Incompatabilities:
Planar fortress relies on the vanilla item_weapon and inorganic_stone_mineral files. So long as your mod does not remove or alter things from that, there should not be any unforeseen compatibility issues.
Known Issues:
Myr don't equip stuff, probably due to being small.
The color tokens on Boneyard Wurm and Fortress Crab, along with the two feline man factions are off.I tried fixing them, but it didn't work.
Treefolk die off extraordinarily quick; i just tried giving them reproduction. Hopefully that fixes it.
Zendikari vampires are constantly fighting those that aren't other Zendikari vampires. I removed a token that I think caused it, no idea if it'll work out.
Seige Rhinos have a typo in it's childname that I'm going to fix in the next update
PM me if you have any issues! Or suggestions.