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Author Topic: Entity barely surviving worldgen  (Read 698 times)

Xeldrakka

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Entity barely surviving worldgen
« on: May 25, 2017, 05:27:51 pm »

Howdy there folks. Random question for today: What causes civilizations to fail to expand and thrive in the worldgen mode? I'm continuing work on a personal mod that mixes and matches some features from other, much better, mods while throwing my own beasts into the mix. One civilization, filled with large nasty monstrous humanoids that begin their lives in the taigas and wetlands of the world, just don't seem to have any luck getting anywhere. They grow very slowly and have yet to make it more than 10k pop in a 300 year long world gen. Their behavior is just a bit better than goblins, they use a rennamed version of the elven leadership structure, and have generally human levels of permitted structures, reactions, and town making.

I'm stumped over their growth and the issues it brings. Has anyone else run across this issue before?
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Dunamisdeos

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Re: Entity barely surviving worldgen
« Reply #1 on: May 26, 2017, 06:40:09 pm »

What sites/biomes are allowed for them?

Perhaps there is a shortage of available territory.
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Xeldrakka

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Re: Entity barely surviving worldgen
« Reply #2 on: May 26, 2017, 08:23:55 pm »

Here are the relevant entity tokens, where expansion is concerned.   

[DEFAULT_SITE_TYPE:CITY]
   [LIKES_SITE:TREE_CITY]
   [LIKES_SITE:CITY]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]   
   [TOLERATES_SITE:CAVE_DETAILED]
   [START_BIOME:TUNDRA]
   [START_BIOME:TAIGA]
   [START_BIOME:ANY_TEMPERATE_FOREST]
   [START_BIOME:ANY_WETLAND]
   [BIOME_SUPPORT:ANY_TEMPERATE:5]
   [BIOME_SUPPORT:ANY_LAKE:4]
   [BIOME_SUPPORT:TAIGA:6]
   [BUILDS_OUTDOOR_TOMBS]
   [BUILDS_OUTDOOR_FORTIFICATIONS]   
   [WORLD_CONSTRUCTION:BRIDGE]
   [WORLD_CONSTRUCTION:ROAD]   
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