2nd part of 215
In the beginning of the summer a goblin siege arrived. There were only around a hundred of them, mostly goblins, with very few trolls and a single beakdog. We sent all our military to the fight, and the enemy didn't even cross our perimeter - about third was massacred, the rest fled. Disappointing. It is to some degree our fault - we should've lured them into the plaza, cut off escape routes with drawbridges, and then exterminate all of them. But nobody even remembers now which drawbridge is linked to which lever, and we expect they would have run for it just due to trap related losses, so it was probably futile anyways.
Soon afterwards, a metalcrafter fell into a strange mood and created our most expensive artifact yet - an adamantine crown worth almost 800k dwarfbucks. It commemorates a masterful engraving that commemorated our weaver creating a masterful piece of cloth. Pretty weird.
In economic news - a human caravan appeared in the summer, with a diplomat of course. No interesting news from the world, it seems the region quieted down a bit. We noticed that shield embargo is lifted for now, so we quickly sold them tons upon tons of shields, of every material and quality, most of them created due to idiotic mandates. The dwarves still managed to violate export prohibition somehow, although we don't know which one. Justice says that the Duke's embargo on bolts and anvils was infringed upon - which is weird, since we are pretty sure we didn't sell any bolts nor anvils. Bolts are useful so we never sell them, and we have several nobles completely in love with anvils, so there is always at least one embargo there. Of course, due to export prohibition violation, all the hilarious justice quagmire took place.
This time a lot of dwarves were convicted, at least 15 of them, including important and famous ones. It turned out we have a hammerer (we don't remember reappointing him - he was fired when he beat up the weaver within an inch of his life), so he was quickly fired again, before he kills somebody. Then it turned out one of the new squads we created doubles as guards. We don't even remember if it was on purpose or by mistake - it's enough to say there are two fairly untrained dwarves walking around, asking questions and putting other dwarves in jail. When they arrested for 110 days the only decent engraver we have, we decided to put an end to it. Freeing the room of jailed engraver didn't make him go anywhere, so his restraining chain was deconstructed. To avoid further arrests the entire jail was deconstructed as well.
But things are never so easy in the dwarven world. Having nowhere to put the prisoners, the guards proceeded to punish them by beating them up. They beat up a bard quite severely, in a busy road next to his quarters. Now there is blood everywhere, and vomit, since some weak-hearted witnesses retched in horror all over the staircase. So this was not the way to solve the problem - jail was quickly rebuild.
We decided to try to disband the guard instead. One of the guards was moved to the Elite Squad, the second was honorably discharged into the civilian life. But, again, things are never so easy in the dwarven world.
The fired guard captain apparently has a passion for justice. Despite being a civilian now, he continues to walk around the fortress and arresting dwarves suspected of embargo violation. He put the engraver back in jail, although this time the engraver is quite "happy for being near a beautifully made restraint". Several other dwarves are in chains, and at this point we gave up - let them do their time if there is no other way. All we do is make sure they get food and drink.
Soon after the caravan left, a bronze colossus appeared. We never had one before, but with adamantine, steel and silver weapons we felt pretty confident. The fight took longer than expected, however, and the colossus proved to be more problematic than anticipated. Almost all hits glanced off his body, and he managed to force his way almost to our entrance. Finally he was destroyed, leaving behind a handsome bronze statue. It was quite unsettling, that at this stage of the Fortress development, with huge and powerful military, extensive defenses and unparalleled wealth, there are still creatures that can be a threat to us. Few realized that it was a dark foreboding of the horrors to come.
The rest of summer and beginning of autumn passed without any notable events. The military was forced to run around caverns, hunting crudles that still encroached upon us in ridiculous numbers. The rest of dwarves slumped back into their routine, forgetting for a while that the dragon and the colossus caused them more trouble that they expected. The dragon's conflagration was still causing problems, by the way - two scrolls, laying around in the wilderness, caught fire that refused to die out. Months after dragon's visit they still exuded smoke, and from time to time they reignited, causing minor fires nearby. Dwarves were afraid of a new conflagration swallowing entire countryside, so some provisions were made to contain the danger. A moat filled with water was build around one of the scrolls, but it was deemed insufficient. Two cisterns were therefore designed under the scrolls to be filled with water. Afterwards the fragment of the surface with scrolls on it will be made to collapse into the underground lake, hopefully extinguishing the troublesome fire.
But this project had to be abruptly put on hold.
Half way through the autumn, just as the dwarven caravan arrived, a beast like no other emerged from the deepest caverns to threaten the very existence of Calmspears.
In it's 12 year long history, Calmspears experienced close to fifty megabeast incursions, be them giants, Forgotten Beasts, ettins, titans or dragons. Most were dangerous, but manageable. Some were laughably weak and pathetic. Selected few were horrifying and savage, putting our soldiers to a severe test. One, Garetho, laid waste to our military and caused loses so disastrous, that nothing worse than him was even imaginable to dwarves.
Nothing until the day that Utesh Pasmug Gisla arrived.
It was as if Armok himself was mocking Calmspears: "You complained of boredom? You wanted a challenge? I'll give you a challenge. You will remember it, I guarantee it."
Bad enough that this monster could shoot webs, he was so fast and so immensely strong that stopping him was unimaginable. He caught a straggling soldier, returning from crudle hunt, and attacked the poor dwarf without even using his webs. With the first kick he crushed the soldiers head like an eggshell, killing him instantly. The soldier was a legendary dodger, legendary armor user and had a masterfully made adamantine helmet on!
The beast marched through the caverns as if he knew them like the back of his hand (if this abomination has hands, that is). It seemed like he was returning home from some journey, and found his house crawling with annoying pests - the dwarves. Soon it will be clean again, and twelve years of history of Calmspears, so glorious to dwarves, so insignificant to a monster living since times immemorial, will be wiped clean. As if they never existed.
The only thing that stood between the Calmspears and annihilation was the fortress' military. Three squads of melee fighters and one marksquad, albeit none were at full strength. Web-shooting monster should be dealt with by archers and crossbowmen, but there was no place between caverns and fortress interior that this strategy could be executed. Besides, our marksquad is far from experienced, mere green boys, most of them. It fell therefore to foot soldiers to face the horror.
By the cruel twist of faith, the monster approached us by the same corridor that Garetho was slain in. Traps of course were useless. A drawbridge was built after 210, but no known lever connected to it. There was nothing left to do but fight.
A silver door existed near the end of the corridor, close to the staircase. It was probably put there to keep vermin out and pets in. Now it was decided that the military will amass behind this door and wait for the beast to destroy it. This strategy should limit the time monster will have to shoot it's webs.
The beast approached the door... and stopped few steps shy of it. He was evidently waiting for the dwarves to advance. A tense, charged stand-off ensued. Finally, the beast destroyed the door, and the soldiers attacked.
Our strategy failed miserably. They were webbed in an instant, and slaughtered without mercy. Three veteran warriors of legendary skills perished, all in the same gruesome way - a kick to the head, that crushed their helmets like an eggshell and killed them instantly. The rest of the military moved back, upstairs, not really knowing how to deal with the monster. An alert was belatedly sounded and the corridor was not yet clear of civilians - the beast mercilessly slaughtered whoever he chanced upon, although luckily for the fortress, these were mostly visiting bards, scholars and some animals. Finally, when he busied himself with two visiting mercenaries, a goblin hammerer and a speardwarf, Calmspears military charged again. This time they managed to close in on the monster without being webbed, and a brutal fight commenced.
Two more soldiers met their end with skulls kicked in, but a resolute axe lord managed to cut off the right front leg of the beast, which he seemed to exclusively use for these deadly kicks, and "the severed part sailed in arc". Thereafter the combat was more balanced, since the monster limited his attacks to bites. No more regular soldiers died, although dwarf mercenary was gnawed to death. And then, finally, the forgotten beast was killed.
Our losses were significant. Five veteran soldiers gave their life in defense of the Mountainhome. Garetho killed six, but he fought smaller military with few adamantine armor parts and few veterans.
3rd caverns layer entrance proved to be very dangerous once again. Defensive arrangements were therefore implemented - ten guard war dogs with a war grizzly bear were stationed at this crucial juncture. More high quality traps were built, although these are useless against forgotten beasts. Several upward spikes were build in the narrow corridor, connected to levers at dining halls. These at least can damage a forgotten beast, although it will be difficult to time them properly. Also, a large area was prepared and walled off, for marksquad to assemble.
Fortifications were carved in the wall, so our crossbowmen and -dwarfs will be able to shoot at any beast while it fights our war animals. Let's hope that will be enough.
Soon another forgotten beast emerged. It couldn't find a way to our fortress due to underground trees blocking the way, so it went for a swim. Unfortunately it could also fly, and when it swam near our adamantine-extracting area, it flew right up into it, and charged downstairs into the midst of our miners. Foreign Legion reacted quickly, but not quickly enough - one of the miners was torn apart before soldiers disposed of the monster.
Work on cisterns under flaming scrolls was resumed. First one was finished and the scroll was channeled around to cave it into the reservoir. Unfortunately, the miner that did the channeling fell in together with the scroll. He regained consciousness, but drowned soon after. Next scroll was caved in before cistern was filled with water, which was a good idea, because the miner again fell into the hole with the rest of the cave-in. He lost consciousness temporarily, but was otherwise unharmed. When a third flaming scroll was discovered, it was decided to do things correctly, i. e. in a dwarven way. Cistern was dug out, but before cave-in a support was constructed and connected to a lever. Then cistern was filled with water, channeling finished and the lever pulled. In this way no dwarf suffered any injuries and everything went smoothly.
Before the year ended, one more tragedy struck Calmspears. One of the founding dwarves, miner nicknamed "Digger", ventured into the caverns and was ambushed by a jaberrer. Jaberrer was wounded seriously by the miner's pick, but "Digger" was severely gored too. Before help arrived, the respectable dwarf died of his wounds.
It wouldn't be fair to "Digger" to just leave it at that. Perhaps he wasn't a glamorous dwarf, but he did his duty without complain. It was him who single-handedly built the first dining room, dormitory, and even the huge rotunda tavern. When he was put to work at the traps, despite having no skills at it, he didn't even grumble - he simply said "if fortress needs it", and got to work. Soon he was a master mechanic in addition to legendary miner. The same was with any other work he was needed at, be that gem cutting, pasturing animals or hauling garbage. He was the kind of dwarf that is a backbone of every society - humble, hard working, inconspicuous but ready for self-sacrifice. He was laid to eternal rest in his mausoleum, on 50th level, next to Fishbutcher and other legends of Calmspears. He truly earned his place there.
And just like that, there are four founders left in Calmspears - "Leader" - the Duke, "Oaksbane" - captain of Elite Squad and legendary axe lord, "Stoneborn" - legendary mason and "Shinystones" - broker and a legendary gem cutter.