Our 2nd winter brought us a cyclops visit. I guess actually walling off the cavern (I had carved a fortification in the other game) keeps it quiet down there.
Since I've mostly been trying to track down some bad behavior and bugs we didn't get a lot done. Hauling magma by minecart is slow business with the very deep ramps.
Minecart only needs to be magma safe, the wheelbarrows do not. Because a steel minecart is very heavy, I wound up making a 2 tile stockpile next to the magma pump as well as near the forges, toggle take from links on/off as we go through the process. It's a bit tedious, but it works.
Hit by library bug bigly
, jobs being created to constantly store the stuff that is already there. So they run in, pick it up and put it down, and then it creates a job for the next item, over and over. Also seeing goblets still being hauled between tavern and storage frequently.
I sealed up and several mercs & giant animals came and died before the cyclops was put down by a human pikeman (but the cyclops had exhausted itself and was sleeping). Was still pulling my hair out over hauling issues and had to savescum a few times.
Finally getting past this, the cyclops killed a fisherdwarf who couldn't make it before I had to close the bridge. No visitors came, and so I was digging out a killzone and trap entrance when the cyclops killed himself, apparently by climbing a tree and falling down. So spring again and still hauling up lava, but we've got a smelter, forge and glassworks up and running.
I see oil jugs will still go back to stone tools stockpile instead of food oil stockpile right next to the press. Even with the pile set to take from the press. Very annoying. Guess I could set tools to take only from crafter.
Still much bin cancellation spam, even though it isn't as bad as older versions, it still sucks. Small binless feeder stockpiles to workshops are a must.