Before I start the actual game, I want to let potential participants know a few things, to avoid frustration later on. This is my first time attempting a multiple character storytelling game. Each player will create their own character that will have to keep track of, and that will take a lot of time. As such, I only see myself able to post updates about once a week. Also, instead of using dice, or randomness to determine how well an action will go, I want to try to resolve your suggested actions via common sense. If you try something stupid, it probably wont work. If you charge straight into an outnumbered situation, you will die. If you think something wont work, it probably wont. You will have to use creativity and think outside of the box to get through some situations. Generally, the more creative a solution is (without being stupid or ridiculous of course) the more likely I will allow it to pass. One last thing, I would like there to be role playing in your characters. If you don't want to, that is fine, but I just want to let you know that I encourage it.
The Unsung Heroes
The year is 3154. For the past century, Humanity has been in an endless war with extraterrestrials. They first appeared in the Kuiper belt in 3024. A dozen small robotic vessels about the size of a car. We sent diplomats aboard our own ship to meet them, while the whole multi-planet civilization watched in wonder. That wonder quickly turned to horror when the alien ships attacked, skewering the diplomatic ship with drills. The ships tore through the outer hull, ripped out several of the internal components, then vanished. What was left of the ships was a wrecked husk of metal, devoid of most internals, and the asphyxiated bodies of the brave diplomats.
That was the first encounter. More and more frequently, there were reports of ships never making it to port, their husks found floating through space with the internals harvested. Fear spread throughout the solar system. It was quickly determined that the alien ships had the capabilities of faster-than-light travel, a technology humanity had not yet achieved. However, the they were not indestructible. The first encounter a harvester had with a real warship, the UEA Revival, was as one-sided of a battle as you could hope. The metal slugs of the warship punched straight through the harvester, disabling it. Unfortunately, the ship could not be studied, as it's remains were sucked out of existence and presumable transported back to its home world. After that battle, there was a half century-long reprieve from attacks. Business went back to normal, and the huge investment the United Earth Alliance put into space military boomed technology and industry across the solar system. Massive fleets of warships were deployed to every major colony, industry expanded past Neptune and into the Kuiper Belt, and the colonies on Mars, Europa, and Venus expanded rapidly, booming in population to the point where all three together had the same population on Earth itself. We thought we were ready, but we were wrong.
In 3087, they came back. This time, bigger ships, along with the harvesters. They traveled in a large fleet, picking off lightly escorted ships one by one, disappearing to another section of the solar system if our own war fleet came to close. They left Venus, Mars, and Europa largely alone, but they attacked Earth relentlessly, heating it up until it was close to uninhabitable. For 70 years, this deadly game of cat-and-mouse continued, with our ships unable to destroy the menace. In 3147, the UEA made the decision to evacuate earth, and let the Aliens do as they wanted with it. Humanity moved to it's three main colonies on Venus, Mars, and Europa, while the aliens began drilling into the Earth's crust for god knows what. Things became relatively peaceful after this, with the only casualties being unescorted ships that came too close to Earth. The aliens left us alone. Now, 7 years later, the story of the Forgotten Heroes begins.
They were all friends in the same university, and they kept in touch despite all moving to different career paths. Together, they unlocked the secret of these aliens, and turned the tide in the war, ultimately expelling the alien menace from the solar system.
Mechanics:This is a sci-fi storytelling game where each player creates his/her own character and follows their own adventure. Characters can interact with each other, but can also go their separate ways if desired.
Your actions will be submitted to me, where I will determine the result. Results will come from my own common sense, meaning that your actions will generally turn out the way you expect. The more volatile a situation is, the more creativity and tactics will be required to make it out alive. Great ideas will bring about better results than stupid ones.
I will update about once a week, due to my busy schedule, and the amount of work an update requires.
There can be an unlimited amount of players, but each can only have one persistent character. If their character dies, they may create a new one.
Role Playing is encouraged, all of your characters are in contact with one another, no matter how far away. And you all start out as college friends who are now in their own careers.
Character sheets: (be as creative as you want with these. It will make the game more interesting) This is an example
Name: Tucker Smithingston
Gender: Male
Age: 15
Physical description: 5'6 prepubescent boy, hasn't hit his growth spurt yet. Pimples and freckles cover his face. Scrawny.
Personality: Extremely smart (graduated university at the age of 13) yet humble. He enjoys helping other people with problems not because of hubris, but because he actually enjoys the work. Most of what he says doesn't make sense unless you know him personally, he jumps from topic to topic mid-sentence.
Career: Physicist. Works at a lab studying working out the physics of faster-than-light travel.
Location: Space Station orbiting Europa.
Players: (0/∞)
Feel free to join