quote:
Originally posted by Cuddlefish:
<STRONG>I don't know if you make another evil civ if it will siege you or not - I haven't tried that. My guess is that the goblins sieging is hard coded, because kobolds don't do it, and they are evil, and I can't find anything in the flat files that distinguishes whether a civ sieges or not, although there could be something I'm missing.</STRONG>
Try the entity_default document.
As near as I can tell each civ has a tag for how they act- Elves have [AMBUSHER], humans have [SIEGER], goblins have [BABYSNATCHER] and kobolds have [NUISANCE].
Maybe it would work if you replaced elves ([ENTITY:FOREST]) with nilbogs and changed them from ambusher to baby-snatcher (and let them use metal weapons, of course). I guess the real question is how the game would handle two baby-snatcher civs...
quote:
<STRONG>I wish you could just make them only able to destroy doors, because nilbogs destroying floodgates is something that is really dangerous. Although, if you are planning for it, it can be avoided.</STRONG>
Just put a raising draw bridge over the channel that leads to the floodgate- as far as I know, even building destroyers cannot destroy a bridge on its side...
Of course (if I'm remembering the properties of raised bridges correctly) you could use drawbridge walls for your main defense, but I think if you're actually modding in nilbogs you'd be able to resist doing that...
One more suggestion for added pain: make them size 8 or 9. (For the record, dwarves and goblins are 6, kobolds are 5, while humans and elves are 7.) Though 9 would be the same size as a troll, and as I believe combat aptitude is primarily determined by size so 9 may be a bit much... We don't want stupidly impossible sieges, or else we'd give these fellows crazy damblock and make them breathe fire...
Though that might be funny too...