Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Some random mod questions related to a mod that I am maybe thinking about doing.  (Read 398 times)

Swords-Otter

  • Bay Watcher
  • "there is always hope"
    • View Profile

Let me start by saying that I am very new to modding, I have read a lot about it and I know how it basically works but the actual modding I've done is minimal. with that out of the way here are my questions

1
is there a mod that removes non european creatures from Dwarf fortress? fantastical creatures optional. based on a mixture of immersion and OCD I've always been slightly bothered by all of the exotic animals in Dwarf fortress. I do appreciate that random exotic creature are part of the atmosphere that make dwarf fortress so great however for my personal gameplay and for my mod I would prefer it to be more thematic. I think I would know how to do this myself, I just figured I'd ask incase it could remove some tedious work on my part.

2
are custom sites and structures a thing that you can do? if it is a thing I am sure that it would be beyond my abilities. I just figured I'd ask. If it is than something someone could start could be a data bank of custom sites and structures for other modders to use. anyone could submit one and anyone could use one. I would try to do that myself but as stated before new to modding

that's all I have. If I have anymore questions I'll post them here instead of starting a new topic.         
Logged
There are two types of great forts. Theres "hey guys look at my awesome fort were we kill all the invaders and have steel everything". Then there's
 "Holy **** every thing is all ****ed up What the **** have we done ?"