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Author Topic: Distraction due to being away from friends/family...  (Read 9703 times)

PatrikLundell

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Re: Distraction due to being away from friends/family...
« Reply #15 on: February 20, 2017, 08:23:41 am »

The starting 7 tend to become friends with most of the other starting 7, even if they didn't know each other on embark, for some reason (except I've never seen grudges go away, but they're supposed to be able to), despite them working non stop initially (and certainly without a tavern) so they shouldn't have a much better opportunity than later arrivals, especially with dead civs, where the "later arrivals" aren't that numerous.
Apparently your definition of "passing acquaintance" is a lot narrower than mine, as I'd include a lot of additional people, such as e.g.co-workers I need to talk to professionally occasionally, and who I'd chat with if we happen to end up next to each other in the canteen, but have no reason to seek out for a chat. I know their names and role within the particular setting I meet them, but not much or anything about their private life. If I were to play sports or engage in other social activities, it would include other members of the team/club and leaders.
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roqi

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Re: Distraction due to being away from friends/family...
« Reply #16 on: February 20, 2017, 05:23:58 pm »

My tavern is working well, i.e. folks are reciting poems and sitting there with a Socialize job... which leads to the "being around people" need satisfied, but NEVER to "spending time with friends/family", or to new relationships being formed. Even after, as I'd said, leaving the fortress idle for a year (I left it running and went for a nap :P ). Also, no visitors allowed, so the problem isn't talking to the wrong people. It's not talking to anyone.

In another thread FantasticDorf (I think, apologies if I got it wrong!) mentioned a problem with lack of socialising and taverns.  They said that if you create a location by making a meeting area, then there are problems.  The key is to go back to the area (I) and make sure that "meeting area" and "active" are turned off.  It seems that there is some problem with overlapping the two.  Then I guess you make a meeting area somewhere else, so that dwarfs will socialise properly.  I apologise if I've gotten this wrong, because I was a bit confused about what the problem was and why this solution fixed it.

I tend to make my taverns by making a dining hall from a table, so I wonder if this is why I don't run into this problem.  Or maybe I *do* run into this problem and never noticed.  But I find that my dwarfs make friends fairly easily (in a few months or so) and even make friends with visitors, so I *think* things are working fine.  It's on my fairly huge list of things to experiment with... :-P

I'm going to try this, my tavern is a meeting area indeed. We'll see if it changes anything. Hitting M to switch off the zone being a meeting area seems to switch off its location assignment as well, but I can hit A to make it inactive...
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Why no [HERBIVORE] tag?
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