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Author Topic: can joint part given tissue layer and material ?  (Read 412 times)

Hiul

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can joint part given tissue layer and material ?
« on: March 02, 2017, 04:06:58 am »

is joint a hardcode ?
if not, can someone help me example of modding hard material into creature joint ? i just dont like the joint part getting smashed open so easily in my creature, but i want the creature still have joint part.
i try giving like this to the creature:

        [USE_MATERIAL_TEMPLATE:JOINT:JOINT_TEMPLATE]
        [USE_TISSUE_TEMPLATE:JOINT:JOINT_TEMPLATE]

i also have put it in body detail and pretty much copy paste tissue and material template from cartilage only i change it to be harder than adamantine and bigger size yet its still manage to be smashed open in testing like nothing change.
 so i wonder is it hardcode or im doing wrong with it, since error file not show anything wrong in my modification.
« Last Edit: March 02, 2017, 04:17:38 am by Hiul »
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D_E

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Re: can joint part given tissue layer and material ?
« Reply #1 on: March 02, 2017, 11:29:55 am »

That's not how joint tissues are specified.  Joints are given tissues in the body detail plan.  They typically get whatever you specify for tissues 3 and 4 in vertebrate_tissue_layers.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Hiul

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Re: can joint part given tissue layer and material ?
« Reply #2 on: March 02, 2017, 12:08:41 pm »

can you show me the example ? i really dont get what you mean the tissue 3 and 4 since i cant found where the tissue order is mean for what tissue.
but i found the arg3 and arg4 in it (which i understand as token for inner tissue after looking at wiki) do you mean i should change it to 100 ?
like this ?
   [BP_LAYERS:BY_CATEGORY:JOINT:ARG4:100:ARG3:100]
or something like this ? to give them the tissue (this is what i see in the nerve and other organ)
   [BP_LAYERS:BY_CATEGORY:JOINT:JOINT:4:ARG4:4:ARG3:1]

or do you mean like this ? in the creature ?

        [TISSUE_LAYER:BY_CATEGORY:JOINT:ARG4]
        [TISSUE_LAYER:BY_CATEGORY:JOINT:ARG3]

i also do this
        [USE_MATERIAL_TEMPLATE:ARG4:JOINT_TEMPLATE]
        [USE_TISSUE_TEMPLATE:ARG4:JOINT_TEMPLATE]
        [USE_MATERIAL_TEMPLATE:ARG3:JOINT_TEMPLATE]
        [USE_TISSUE_TEMPLATE:ARG3:JOINT_TEMPLATE]

so far as i see it look like nothing change the creature ankle and wrist and such still broken when fighting.
i also try giving sinew, muscle, nerve, and cartilage with adamantine hardness so far the muscle and such is fine though it mostly bruising but still getting twisting joint.
« Last Edit: March 02, 2017, 06:22:43 pm by Hiul »
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Grimlocke

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Re: can joint part given tissue layer and material ?
« Reply #3 on: March 02, 2017, 08:00:38 pm »

The thing that makes joints break like a moist biscuit is their fairly small bodypart size, and that the body materials all have the same, fairly low resistance to the damage that joint hits use.

I modded them with increased joint sizes :

Spoiler:  in body_default.txt (click to show/hide)


And by increasing the tensile, torsion and bending yield and fracture rates:


So, no need to insert and adamantine joints, though that would certainly do the job as well.




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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Hiul

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Re: can joint part given tissue layer and material ?
« Reply #4 on: March 02, 2017, 08:18:58 pm »

oh.... so like that thanks gonna try it
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