Objects with dead_dwarf=true in GM are selected to be moved into coffins & citizens interred will have dead_dwarf=true (obviously if the said object is not 'dead' for whatever reason or there's a problem with the ghost thats a issue)
If the curse is attached to the unit, but the body parts still belong to the ghost (who is infected with were-curse because unit association and just happens to haunt on a full moon) wouldn't it be that it forces them to turn via some very screwy transformation code?
> If a ghost doesn't claim a coffin (using the theory that ghosts claim coffins given by the thread) the corpse will jump out of the coffin as a zombie even when all present in a reanimating biome. I've seen this myself personally and it was very frustrating after I thought i secured the body properly but i must have missed a detail that caused the entire body to reanimate or the "ghost" failed to claim in time.
> Another thing is that the ghost's BP is technically a extension of the dead dwarf corpse (because of dead_dwarf=true and if the ghost form is literally a extension of a dwarf) because you can revive units directly from being slaughtered with no BP material just by referencing their unit ID in GM editor and unsetting that they were killed.
Leading to units with no meat/bones or centres of thought proceeding as they were until they are struck by any amount of force (you can recreate this in Arena with GM editor, butcher a creature *using arena controls* reference its unit ID through its products then revive & fight) they will shatter & disappear without a corpse object into a state of death. Essentially a ghost.
- Because health is only calcuated when things get triggered, the unit does not constantly check status to see if it is alive even if it does not posses a heath screen.