I didn't find a topic for this, so yeah...
Sovereignty is a fantasy strategy game that has been long in development. It finally released, been playing EA for a while.
The game features strategic map and tactical combat map in the spirit of Panzer General etc. Armies led by heroes can be taken to tactical combat, while armies without heroes must be autoresolved in combat. This sounds weird, but is actually an interesting scarcity resource meaning you can't minmax all combats. The nations are divided among humans and non-humans. Non-humans (elves, dwarves, giants, orcs) are generally more powerful than humies, but lack numbers. They might have quite powerful units, but they are limited in number in addition to being expensive. Diplomacy system is basic, the real stuff is about combat.
Different nations have pretty interesting units. Dwarves are stereotypically tough with technological stuff like firearms and flamethrowers, elves are swift and superior, there is a faction with dragonriders etc. Many nations have interesting gimmicks, like a necromantic cult with really cheap and almost useless cultist troops. They really shine with a dark magic hero, tho, who can sacrifice a basic unit of yours to kill an enemy unit or turn a fallen basic unit into an undead.
You can develop your provinces with buildings that provide bonuses, including some providing global bonuses. All realms have their special victory conditions. For example, a merchant realm might win by propping up a puppet empire and earning money through trade, rather than conquest.
In my opinion, the game is interesting and has potential, but is not THE fantasy strategy game. I think the developers deserve nice sales, tho, since I think the concept could be ironed out and refined for the future.