Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: What does the manager do?  (Read 1275 times)

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
What does the manager do?
« on: February 01, 2017, 10:39:47 pm »

I've been playing this game for four years now, and not once have I assigned or bothered to check what the manager does. Book keeper, broker, medical dwarf, cavern scouter/king, all of those I know inside out. But what's the manager do? Is there stuff I can't do without him that I've been missing all this time? How useful is he?
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: What does the manager do?
« Reply #1 on: February 01, 2017, 11:25:12 pm »

Having a manager provides a very good time saving function : press j or u then press m and you'll be able to give multiple manufacturing orders, set on specific numbers etc.. without having to go to each individual workshops.
Additionally it enable you to edit a workshop profile when you select one (so you can set a minimum level for a workshop worker, to avoid having newbie wasting precious material in craft instead of having your mastercrafter doing it).
« Last Edit: February 01, 2017, 11:27:52 pm by Robsoie »
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What does the manager do?
« Reply #2 on: February 01, 2017, 11:49:00 pm »

Oh okay, so he's basically just a guy who lets me say what I want and no newbs can do it and such? Neat. Don't think that it'd help me much though, I only ever let one dwarf do every major labour, turning it off for everyone else the moment they arrive, and just let them chug through basic crafts until I need something else.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What does the manager do?
« Reply #3 on: February 01, 2017, 11:56:08 pm »

Eh, I've been doing that all the way to the 200 cap I post on myself, lets me know each dwarf personally.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: What does the manager do?
« Reply #4 on: February 02, 2017, 12:27:03 am »

Yep. Though that's all they do in their lifetimes, so they all make more than enough for what I need. If I'm doing an aboveground fort I might make a second mason. Once all my major crafts are assigned, everyone's an engraver+butcher+hunter+brewer+tanner, or drafted into the military.

I might use the manager eventually, it does sound like a good time saver. Say, order up a bunch of medical stuff when the nickel rhino FB is ramming through my military...
« Last Edit: February 02, 2017, 12:54:03 am by StagnantSoul »
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

muldrake

  • Bay Watcher
    • View Profile
Re: What does the manager do?
« Reply #5 on: February 02, 2017, 02:32:33 am »

Oh okay, so he's basically just a guy who lets me say what I want and no newbs can do it and such? Neat. Don't think that it'd help me much though, I only ever let one dwarf do every major labour, turning it off for everyone else the moment they arrive, and just let them chug through basic crafts until I need something else.

Managers are awesome and about the only noble I care about at all.  They enable you to streamline workflows to a ridiculous degree and not have to think about stuff.
Logged

avdpos

  • Bay Watcher
    • View Profile
Re: What does the manager do?
« Reply #6 on: February 02, 2017, 12:48:23 pm »

The manager is my favorit Noble also.
Love to print barrel "30" or what I right now need instead of searching for the workshop. Love order all sort of things that way isntead of running around in the fortress.
Logged

MorsDux

  • Bay Watcher
  • If you only have a hammer, all problems seem nails
    • View Profile
Re: What does the manager do?
« Reply #7 on: February 02, 2017, 01:27:12 pm »

the keyboard combination of j-m-q will forever be imprinted into my mind.
Logged

muldrake

  • Bay Watcher
    • View Profile
Re: What does the manager do?
« Reply #8 on: February 02, 2017, 02:40:33 pm »

The manager is my favorit Noble also.
Love to print barrel "30" or what I right now need instead of searching for the workshop. Love order all sort of things that way isntead of running around in the fortress.

I particularly love the conditions sub-menu where you can be like "do I have less than 30 barrels?  Make more until I have 30!"

That stuff is awesome.

Although in my current fort it's like "Do I have steel battle axes for everyone?"

Anyway, if the question in the subject line still applies, what does the manager do?  The manager does AWESOME.  That's what the manager does.
Logged

mikekchar

  • Bay Watcher
    • View Profile
Re: What does the manager do?
« Reply #9 on: February 03, 2017, 03:50:18 am »

Although in my current fort it's like "Do I have steel battle axes for everyone?"
As long as you *never* allow steel battle axes in bins, you can just set a condition for "at most 2 steel battle axes".  Any battle axe that someone holds is "unavailable.  As soon as people start grabbing battle axes, you will start making them.
Logged

muldrake

  • Bay Watcher
    • View Profile
Re: What does the manager do?
« Reply #10 on: February 07, 2017, 03:24:00 am »

Although in my current fort it's like "Do I have steel battle axes for everyone?"
As long as you *never* allow steel battle axes in bins, you can just set a condition for "at most 2 steel battle axes".  Any battle axe that someone holds is "unavailable.  As soon as people start grabbing battle axes, you will start making them.

The "conditions" you can add to a given order is what I especially like.  So you can have a neverending order to build beds, but limit it to when you have no more than 20 beds, and no less than 100 wood, so you don't end up with a Sorcerer's Apprentice task that eats up all your resources, as it will if you have such an order repeating in some forgotten workshop.

I have flows for these so that I can, for instance, have 10 beds, 20 tables, 20 chairs, 20 chests, 10 armor stands, 10 weapons racks, and 10 coffins out of some cheap material, and no more than that, automatically generated so when I decide to build some set of reasonably luxurious quarters, that stuff is available.  And then have 1 bed, 2 tables, 2 chairs, 2 chests, 1 armor stand, 1 weapon rack, and 1 coffin out of more expensive materials, and no more, so when I suddenly have to accommodate some noble, all this stuff is available.

It's also great when you can workflow something like the production of steel by checking for iron and flux, and making pig iron, then when you have enough of these, smelting steel.  And something else checking for when you have steel, and making things, like steel battle-axes, that are actually useful.

The problem is you have to be somewhat parsimonious in how many things you assign because it seems to kill FPS when you really cram the queue with all kinds of stuff constantly.
Logged