hey, in a couple of other posts, i mentioned that someone could make a tech-tree via the addition of items makable in normal workshops, which are used to construct other workshops. Like, a metalsmith makes copper wires, which can make an electricians workshop. At THAT workshop, you can make microchips out of crystals/gems, which let you make a Electronics workshop. Which lets you use iron or steel to make servos, for a Basic Robotics workshop. Or you can go to make a Magnetics Workshop from an electricians workshop, which lets you make magnetic coils for an Electromagnet Workshop, which give your dorfs coildguns. But I dont know how to mod Workshops very well. So, for an advanced tech mod, while i add in new creatures and syndromes and such, i wanted to know if i can get someone to help me with the workshops - so dorfs can go from battleaxes n' shit to having robotic golems, genetically engineered supersoldiers and monsters, and giant railgun turrets that will fuck up a Bronze Collosus in no-time flat. They need to require many different resources, so even a well-placed fortress wont be able to mine up a shit-ton of copper and iron and gems, and effortlessly build robo-soldiers. High tier items like adamantium should be key to some of the high-level technologies. And as i said, ill be adding in wandering robot enemies, experiments gone wrong, and maybe some science based secrets. But I need homies to help me, and i cant start this project myself for at least a week. Anyone who thinks they can help when the time comes, plz post below.