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Author Topic: Gamasutra Interview is Out  (Read 1458 times)

Toady One

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Re: Gamasutra Interview is Out
« Reply #15 on: February 27, 2008, 09:44:00 pm »

The pen-and-paper RPG was Cyberpunk 2013, and also a bit of 2020, I think.  I was quite young.  Wikipedia has an entry for the 2020 one.

Grue, did they change it?  That looks like STA:GOB to me (3D with the steel man and kobold).

There were some issues with tracking water direction from pressure which I don't remember off hand.  If the pressure-based water finds a sink, it'll establish a flow (the direction you see in rivers for example), though I don't think that exhibits any pushing behavior right now, and won't until I do densities and floating, I think.

I'm not sure that brooks will every have non-7/7 water.  There's a lot of problems with changing it over.

I've actually never played a MUSH.  I just heard about them on IRC from somebody.

I don't understand where Torak is coming from.  The interview was weeks ago, when the first thread was just starting up, and it fit in with what we were talking about.  It still does.  This wasn't a nod in the same way that mentioning Boatmurdered was, for example.  The thread's outcome isn't relevant to the notion of adventure mode/dwarf mode interaction.

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Puzzlemaker

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Re: Gamasutra Interview is Out
« Reply #16 on: February 27, 2008, 10:27:00 pm »

Hmm.  I am actually surprised at how well water flows in DF, without causing huge amounts of problems.  It's a pretty good system.

Did just have a couple of ideas about it though.

[ February 27, 2008: Message edited by: Puzzlemaker ]

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Anfold

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Re: Gamasutra Interview is Out
« Reply #17 on: February 27, 2008, 11:02:00 pm »

The picture was DF, but they changed it sometime this afternoon EST.
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Kayla

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Re: Gamasutra Interview is Out
« Reply #18 on: February 28, 2008, 01:33:00 pm »

The difference between Muds and Mushes are distinct, but vague at the same time.

A MUD, is essentially what was a predecessor to a MMORPG. You make a character, level up by killing stuff (usually), get stronger, and so on.

What Muds and Mushes both have in common is they are both multiple user, online, text based games or simulations.

A Mush, as comparative from a MUD, is really, a creative environment. Usually, each player is given tools to create their own rooms, areas, and objectives, as long as it falls in with the theme of the Mush. Some Mushes are more predefined like Muds (whereas only a few, distinct, 'GM's are allowed to build), while some even have no real theme.

I once played on, a few years back, on a Harry Potter Mush. Specifically in the theme of the school, Hogwarts. It was very interesting because you had these diehard fans, hardcore in every sense, playing this mush, and creating this extremely vivid world, filled with Teachers (usually the fans building the world), and with Students (usually guests, or regulars who don't want to be a teacher). It would go on so that, if you took a class, and passed the corresponding test that came at the end of it, you would gain a spell or ability.

That was probably my fondest memory of a Mush, but I don't remember exactly what it was. If you're looking for Mushes or Muds to play, most can be played in the standard windows Telnet client, although to get the most out of them, you're going to want a personalized, color-capable client, such as Zmud. If you want to search for muds, mushes, moos, whatever, the best website I currently recall is MudConnector.com

Hope you have fun in your newfound love, muhaha.

(PS: Most M**s currently exhibit under a 100 players, not at any one time, but overall, a hundred players. So it gets to be really easy to buddy up with all of them, and the game masters and stuff. If you're looking for a game with thousands of players, look towards MMOs or what have you. M**s tend to be for the people who A, can read quickly enough ^_^, and B, enjoy socializing.)

Kayla.

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xzzy

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Re: Gamasutra Interview is Out
« Reply #19 on: February 28, 2008, 02:34:00 pm »

I dropped out of college because of too much MUSHing!

It worked out for the best, I got a good life now (in fact, I was hired via a MUSH as well as met my wife on one), but it doesn't change the fact that it's a valuable cautionary tale.  ;)

Avoid 'em if you actually want to complete your college education.

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Pnx

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Re: Gamasutra Interview is Out
« Reply #20 on: February 28, 2008, 04:58:00 pm »

Ahhh my days of mudding. Probably my favorite was Blood Dusk (I'm one of the people in the monument on ravenfall crossing) I generally think I liked it so much because it's so unique. Like DF, so I guess there's a pattern to my tastes in games.

Actually, is there any chance of being able to get an adventurer with machine modifications from a lost temple worshiping a living god in the middle of a jungle that gives him huge armour values and makes him stronger?

I'd love to have docnitions in DF.

[ February 28, 2008: Message edited by: Pnx ]

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Vanigo

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Re: Gamasutra Interview is Out
« Reply #21 on: February 28, 2008, 09:48:00 pm »

Awesome, my degrinchinator got a mention!
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umiman

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Re: Gamasutra Interview is Out
« Reply #22 on: March 01, 2008, 10:15:00 pm »

http://kotaku.com/362662/the-making-of-dwarf-fortress

Dwarf Fortress gets a mention in Kotaku... but I don't think Kotaku's audience is suitable for this kind of game...

xzzy

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Re: Gamasutra Interview is Out
« Reply #23 on: March 01, 2008, 11:17:00 pm »

I'm not sure kotaku's audience is suitable for breathing.

;)

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Markavian

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Re: Gamasutra Interview is Out
« Reply #24 on: March 01, 2008, 11:26:00 pm »

quote:
Originally posted by xzzy:
<STRONG>I'm not sure kotaku's audience is suitable for breathing.</STRONG>

Considering one comment on that page was "I thought this was a TF2 mod. Whatever." ... I agree.

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Hypcso

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Re: Gamasutra Interview is Out
« Reply #25 on: March 01, 2008, 11:33:00 pm »

I think one of the reasons I was drawn to DF was because I got my start on MUDs. Graphics have never been something that I look for in a game, complexity strategy and FUN always come first. I can fondly remember my days with Aardwolf and Gemstone even today, hah. I have several friends who were never big MUD players and can't make heads nor tails of DF, they won't even give it a try because of that which is truly a shame.
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Plac1d

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Re: Gamasutra Interview is Out
« Reply #26 on: March 02, 2008, 09:23:00 am »

quote:
Originally posted by Markavian:
<STRONG>

Considering one comment on that page was "I thought this was a TF2 mod. Whatever." ... I agree.</STRONG>



Considering the other 20 users who replied to the article do know what they are talking about, that guy was just an anomaly. Who else other then the hardcore or retro gaming crowd who would frequent a video game news blog is a better candidate to wrap their head around DF?
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dyze

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Re: Gamasutra Interview is Out
« Reply #27 on: March 03, 2008, 01:43:00 pm »

managed to get a quick mention of the interview over at bluesnews
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