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Author Topic: Civilization Modding  (Read 653 times)

Rethi-Eli

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Civilization Modding
« on: December 17, 2016, 08:46:27 pm »

Hey DF modders!

I have a buttload of questions about civilization creation and modding, and I figured you fine folk are the best people to ask.

So, uh...

When creating an inherently hostile race, how do I specify what weapons they use in a siege?

How do I make sure they siege in the first place?

How do I specify their relative numbers in a siege?

How do I make them bring war creatures in a siege (like goblins bringing trolls)?

Is there a way I can make them prefer a certain type of weapon?

Can I make them kidnap adult dwarves and even tamed animals?

How do I make non-inherently hostile races bring caravans and diplomats?

Thanks in advance!
« Last Edit: December 18, 2016, 12:39:37 am by Rethi-Eli »
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Putnam

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Re: Civilization Modding
« Reply #1 on: December 18, 2016, 06:36:45 am »

1. The WEAPON token in the entity, conveniently enough.
2. Make sure they have siege triggers, which have fairly self-explanatory names (though the numbers are screwy, but explained on the wiki).
3. You cannot, except maybe by just making sure there are lots around to begin with.
4. If they have creatures that can be war trained, they will bring them.
5. No way to give preference, no.
6. No.
7. They do that as long as they have active seasons.

Rethi-Eli

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Re: Civilization Modding
« Reply #2 on: December 18, 2016, 10:32:11 am »

1. The WEAPON token in the entity, conveniently enough.
2. Make sure they have siege triggers, which have fairly self-explanatory names (though the numbers are screwy, but explained on the wiki).
3. You cannot, except maybe by just making sure there are lots around to begin with.
4. If they have creatures that can be war trained, they will bring them.
5. No way to give preference, no.
6. No.
7. They do that as long as they have active seasons.
Thanks for the info!
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In the end, the winner is the one with the most snake venom.