Discontinued, since TWBT allows replacing individual tiles. No need for a special tilesets, the new sprites I need I just hack in with dfhack.
Alright, thanks for the info.
You may want to remove the tileset from the manual at some point. Just checking, Phoebus is basically the "recommended" tileset, correct? At least it's the default selection and looks very similar.
I also found a reproducible crash bug in world gen, when I'd have TWTB turned on it would randomly crash while generating history. This was with 15 Z levels and Phoebus TWTB font.
I switched to 2D print mode after it kept constantly happening, and had no issues since.
Edit: I should ask, if TWTB is used for the sprites, should I be using TWTB instead of 2D to get full tileset functionality?