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Author Topic: DFHack Error Messages - Should I be worried?  (Read 784 times)

Geoclasm

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DFHack Error Messages - Should I be worried?
« on: September 09, 2016, 09:30:09 pm »

Picked this up again after a few... years... Nearly had forgotten how awesome it is ( stellar work, honestly ).

DFHack is splatting out some error messages and I am curious ( on a scale from -1.0<=>1.0 ) how concerned I should be :

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Arcvasti

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Re: DFHack Error Messages - Should I be worried?
« Reply #1 on: September 09, 2016, 11:35:52 pm »

Not very, I don't think. The first bit with the "save" could be concerning and autonestbox might not be working properly, but the rest seems harmless. I seem to recall having a similar errorlog last time I played Masterwork and the only crashes/weirdness I had were due to something unrelated.
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Putnam

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Re: DFHack Error Messages - Should I be worried?
« Reply #2 on: September 10, 2016, 12:55:59 am »

The persist-table one might be of concern, unless it's happening when you start the game and not when you load the save.

Meph

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Re: DFHack Error Messages - Should I be worried?
« Reply #3 on: September 10, 2016, 05:49:14 am »

Those are harmless. The persist-table comes from one of Roses beta-version scripts, which still works well. The rest, the yellow stuff, are unfinished decorations. TWBT was causing crashes, so I kinda stopped working on them, but thanks for the reminder. ^^
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Geoclasm

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Re: DFHack Error Messages - Should I be worried?
« Reply #4 on: September 10, 2016, 09:04:37 am »

Okay cool. Thanks for setting my mind at ease then.
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99 little bugs in the code. 99 little bugs.
Take one down, patch it around.
117 bugs in the code.