So, I'm trying to add an entirely new weapon to the game, and I'm not sure what all would be needed to do this.
So far this is the weapon entry I've created:
[ITEM_WEAPON:ITEM_WEAPON_LUCERNE_HAMMER]
[NAME:lucerne hammer:lucerne hammers]
[SIZE:1200]
[SKILL:HAMMER]
[TWO_HANDED:77500]
[MINIMUM_SIZE:60000]
[MATERIAL_SIZE:5]
[ATTACK:BLUNT:10:5000:bash:bashes:NO_SUB:2500]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
I've modeled it off the Halberd, modeled its main attack off the war hammer, adding more penetration to account for it not being a flat hammer head, but a pronged one (not that penetration is even taken into account for blunt), and modeled its stab attack after the spear as a Lucerne Hammer had a pronounced spike on the end akin to the spear. I don't know how to simulate the crows beak though, as it was as much for utility as punching through armor.
Anyway, I'm wondering if its stats are a little op and what adjustments need to be made to make it more balanced, if any. Most likely a dwarf would be giving up a shield for use it, so there's that trade off. Also, would I possibly create a new skill for this type of weapon as it has very prominent spear and hammer aspects?
Where all would I need to edit to get this first to actually work, and second into a current game?