1 novice woodcutter (duties: chop wood, architecture, sometimes woodworker)
1 novice mason (duties: mason, mechanic, stonecrafter, bonecrafter, architecture)
1-3 novice planter/herbalist (i decided this was really overkill)
2-4 peasants that i assign as miners
one of the miners gets novice negotiator, judge of intent, appraiser and record keeper.
41x each type of booze
20-40x plump helmet spawn
10-30x rock nuts
10-30x pig tail seeds
10-20x cave wheat seeds
10-20x sweet pod seeds
2-4 copper picks
1 battle axe
4 dogs
4 horses
4 cattle
i spend the rest of the points on turtles so i can get bones and shells every time they eat. then i turn off cooking for turtles and booze and brewing for pig tails, so i can make bags of it all.
i found that the farmers produced so much food that i was drowning in it, so i've started using just one farmer and if anyone gets bored i set them to farming or gathering or brewing.
i'm currently trying a project where i'll flood a floor beneath the brook, close off the floodgate, open a floor hatch, flood the floor beneath that, and so on until i reach the bottom floor that i've mined, and see if i can sustain some tower cap farms and breed fish/turtles (although i haven't figured out how to fish them). i'm still digging with the four miners, and i'm waiting for winter to dig out a place for the floodgates. the map i've started has a brook, magma tube and an elf settlement at its edge just to see how annoyed they'll get with me on their doorstep. i needed a change of pace