First Playable version i alive!
Click this link to playI need more players to determine balancing, see glitches etc.. i don't have time to implement a Tutorial, so if you want to test the game, read this first:
Mechanics:
You start the game by choosing one of three characters.
Rogue - Str/Int/Agi scaling of 0.5/0.5/1.5 - Agi is useful primarily for throwing weapons.
Sorcerer - 0.5/1.5/0.5 scaling. Int determine your card spell casting powers.
Warrior - 1.5/0.5/0.5. Str determine the Basic damage the hero can deal.
After choosing a hero, you get a free level up, you can either choose to level up Str, Int or Agi, or alternatively, pick a random card or raise your base stats by 5 HP, 5 Mana and 1 action points. you also get a free random card every time you level up.
To equip the card (That will appear at the top right of the screen) simply click on it, then either click on a slot in the deck (Which swooshes into the screen) or on a yellow slot at the bottom. this is the slots for Equipped Weapons.
After you have Equipped your card, right click to brush off the Cards Deck and click on the green dice at the middle of the screen. a @ character will move one tile for each throw. every throw the Dice draws a random number, if it hits below 30, you encounter a monster, if it hits above 30, it draws another Dice which determine whether you get to find loot (Cards, Potions at the moment)
You have encountered a Monster. you can either encounter 1,2 or 3 monsters, at these chances: 80%,20%,10%.
Battle:
You have limited action points. every action, besides storing a card or drinking a potion will cost you one action point.
There are several types of cards, but for this explanation, let's concentrate on two: Spell casters, Equipment. to cast a spell, click on a spell casting card (They will have a blue circle at the top right with a number, that is their mana cost), then when it glows, hover over a monster. click that monster and you will cast that card's spell on the monster.
You can Throw a throw able equipment card. if a weapon you equip has a red power icon (the Hexagon at the bottom right of the card) it means you can Throw that card at an Enemy and it will deal the card's power multiplied by the Hero Agility (The Rogue is best suited for these kind of gameplay). you lose that card, so make sure you keep it for clutch scenarios. Also, equipping cards mid-battle cost an Action point, so if you plan on keeping several throwing knives at storage, make sure to have enough action points for replacements.
To attack using the Pet, just click on it and click on the targeted monster.
Attacking using the Hero (clicking the hero, then clicking on a monster) will drain all your action points for this turn and pass the turn to the monsters, so use the Hero card last.
After the turn had passed, the monsters will start attacking.
You can see the monster HP at its top right, it's damage at the middle bottom and its level right next to it to the right.
for now, because of lack of sufficient work on the AI, they will attack the Pet first and try to kill it ASAP. you could heal your pet with the Health Bowl or the Healing Card. in the future i will introduce blood transfusions, taunts and armors to help protect the pet.
When in Battle, a yellow button appears on the left side (with a text reading "Run like chicken"). this is the Evasion button. if you click it the button draws a dice and if you hit higher than the evasion chance, you will run away from the monsters unharmed. the chances depends on the number of monsters. 1 monsters needs a number above 25, 2 above 50, 3 above 75. the Rogue gets a bonus 10% evasion chance and there is a robe you can equip that also grants an additional 10%. If the dice draw lower, then you lose a turn and the monsters start their attacks, so don't click it too hastily. if you can kill at least one monster first, it will raise your chances of escape.
Known Glitches:
After Spell Casting with a Card, sometimes the arrow and glow remain on screen. if that happens, right click and they will vanish.
Sometimes Cards stats remain on the screen after a card is Thrown.
It is possible to put two cards in the same Stored slot. if that happens, equipping them and then hovering one of them will enable to separate the two.